I've never even dared to make an account there to ask questions because they've always been toxic as fuck. And lately they've been going about pivoting to AI, after they sorta monopolized the "business" of answering questions on several subjects... They can go eat my ass with that shit and attitude.
Varyag
Oh fuck thanks for the warning.
Is anyone surprised by this? Really? At this stage, after we've seen the lenghts that Sony has went to stuff PSN account requirements on even their offline singleplayer games?
Most of them have no idea what they're talking about, and sometimes those who do, are making a video just for entertainment purposes or got paid (in getting a free game key) to not say anything too bad about it.
This sjow goes so much wilder than just "haha, let's cook monsters" and I love it
I got pretty much the same opinion as you, probably a bit angrier about all the shit they did, with Unreal Tournament, their store and spyware and exclusives, and their unoptimized bloated game engine taking over the industry.
So no, I guess I don't claim those games or have an account. I already have a million games I'll never finish playing on Steam and emulators anyway.
Yes. Next stupid question.
Oh hey capitalism wants to create the Daemonculaba.
I hate that feeling of bouncing between things, or of just staring at my screen so much. So much. But when it happens, I am rarely able to snap out of it in the moment. It usually takes a few days and a mood change to fix it.
And that, too, isn't new. It's been done since at least the Spellforce series, or Dawn of War 2.
If you want to see what an "innovated" RTS looks like, check out Beyond All Reason. The base formula is Total Annihilation, but with nearly 30 years of player driven improvements and QoL. That game's UX is extremely smart, and you can keybind or automate so many things on the fly, freeing you up to make strategic and tactical level decisions , instead of spamclicking for micro. Which, you can also do if you want to.
Just picked this one up since it was cheap.and I've been wanting to play a village management game in a while. Holy crap this game is amazing. I spent 6 hours on it un the first day alone. I love how the roguelike format keeps it always engaging and direct, without meandering about trying to figure out what I want to do. It has clear goals, needs to be met, and multiple ways to reach those goals. I usually like playing RTS games in short bursts of Skirmishes, and this feels very similar. Trying different strategies with different buildings and terrains.
I was also looking at Timberborn (funny how both games have postapocalyptic sentient beavers) and Farthest Frontier, but I think I'll be busy with AtS for a while until I get to try those two. And I'll never need to even consider giving Ubisoft my money for Anno ever again.
I know it isn't what you mentioned but it reminded me when I wad reading anyway. I am quite hyped for the new Heroes of Might and Magic.