Sentrovasi

joined 1 year ago
[–] Sentrovasi@kbin.social 2 points 5 months ago

In case my deletion of the comment wasn't federated: mb, I didn't realise it was an image post.

[–] Sentrovasi@kbin.social 5 points 6 months ago

I didn't think it was misleading, but when I read it I automatically thought the article was talking about the extent of pollution in the ocean, not what everyone else seems to be interpreting it as...

[–] Sentrovasi@kbin.social 7 points 6 months ago* (last edited 6 months ago)

Just a small but very important correction: the article says 6 grams per serving. Giving them two extra teaspoons with the small amount that babies take is much more significant.

EDIT: A quick search said that one serving of baby food tends to be around 75g? That means that that's 8% of it being pure sugar.

[–] Sentrovasi@kbin.social 6 points 6 months ago

The other person is saying that devaluing the US dollar would make it easier for others to buy American products.

I assumed you thought they were talking about strengthening the US dollar, so I pointed out that the original post (yours, I realise now) was talking about devaluation. Not sure why you think devaluation would give greater buying power.

[–] Sentrovasi@kbin.social 2 points 6 months ago (2 children)

The original post was asking about why devaluing the dollar would be good for Americans.

[–] Sentrovasi@kbin.social 2 points 6 months ago

I love both jackfruit and durian, but they are very different flavours.

[–] Sentrovasi@kbin.social 8 points 6 months ago* (last edited 6 months ago) (1 children)

People don't really like to read the articles before commenting, huh.

Knowing Stardew was such a beloved game, I knew I had to get context before judging the author because it could be read both ways.

People who assume games not changing = criticism are telling us more about their own uncharitable view of others than anything else.

EDIT: That said, if I were to offer criticism, I feel like the author gives too much credit to Stardew as though it invented or pioneered the tight gameplay loop: perhaps at least some mention could have been made to Harvest Moon, the game from which Stardew borrows - and perfects - most of its major systems.

Also to be fair, it doesn't go anywhere with that thought that Stardew hasn't changed. Felt a little low-effort, like a retrospective on Stardew that just basically listed what people liked about it.

[–] Sentrovasi@kbin.social 13 points 6 months ago

Excuse me? Who are the original people in your book and which year is the baseline?

I'm someone who doesn't have a huge stake in either side and still this take astounds me.

[–] Sentrovasi@kbin.social 26 points 6 months ago (1 children)

I think it's an anti-riddle, or a joke, more than anything else.

[–] Sentrovasi@kbin.social 27 points 6 months ago (14 children)

I honestly can say I've never quicksaved to kill an NPC for slighting me.

[–] Sentrovasi@kbin.social 1 points 6 months ago

Some of those are answered. Some of those are also answered in the piece they linked that talks about the zoning issues. And some of those don't have an answer beyond the obvious. I think the root of your unhappiness may lie with the few points that fit into that last category, but that's hardly the fault of an article that I wouldn't consider clickbait.

[–] Sentrovasi@kbin.social 2 points 6 months ago (3 children)

I'm not sure if we're reading the same article or some parts didn't load for you, but it seems full of whys:

Why the supermarkets left at the start
Why it's harder for them to come back
Why certain urban areas have made it more difficult for them to come back (things like zoning)
Why supermarkets themselves may not want to come back (interview with rep and speculation on violence)

Do these not help answer the question?

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