Nerorero

joined 1 year ago
[–] Nerorero@lemmy.blahaj.zone -5 points 7 months ago

It didn't work for climate change and veganism, why would it now? It doesn't

[–] Nerorero@lemmy.blahaj.zone 1 points 9 months ago (1 children)
[–] Nerorero@lemmy.blahaj.zone 13 points 9 months ago (5 children)

Can I ask what system you use?

[–] Nerorero@lemmy.blahaj.zone 9 points 9 months ago

Pickle down Rickonomics

[–] Nerorero@lemmy.blahaj.zone 0 points 1 year ago (1 children)

But if I dislike them for killing lgbt members?

[–] Nerorero@lemmy.blahaj.zone 0 points 1 year ago (2 children)

Okay, fumny.

But for real, what would be a solution?

[–] Nerorero@lemmy.blahaj.zone 17 points 1 year ago (2 children)

Sounds like Russia was successful. They met with the Hamas a while back and it seems this is the outcome

[–] Nerorero@lemmy.blahaj.zone -1 points 1 year ago (1 children)

Russia and the Hamas work together.

[–] Nerorero@lemmy.blahaj.zone 2 points 1 year ago (2 children)

The title is missleading, is that on purpose?

[–] Nerorero@lemmy.blahaj.zone 1 points 1 year ago

I 100% agree with you. I live in a City smaller than singapur and the amount of cars that clog the public transportation is infuriating. And everyone has an SUV. If everyone would even just drive a smaller car, we would have 1/3rd more space everywhere

 

I recently got the tokyo nova fan translation. It's already a somewhat streamlined game. I would like to know what I can and cannot cut out of the system in your opinion, without ruining it.

This is more about mechanics than flavour, since the end goal is a more supernatural or gunshoe style system that can do anything.

The skill check system is something I have decided to keep, because it just works perfectly. The classes are something I am not sure about, as are the tarot scenes.

I might switch out the combat for something more blackjack or poker. Likely blackjack, with different target numbers, depending on the attack style.

To extend on the blackjack combat: My idea is that a regular gun does for example crit damage on a 21, mid damage in 16 to 20 and no damage or low on everything below. A 22 and above is automatic failure, but I am not sure how to utilise that.

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