Bluefold

joined 1 year ago
[–] Bluefold@sh.itjust.works 3 points 8 months ago

They're saying this is the introduction of the Elseworlds so it's a joker but not the one from the previous games. Seems like a cheap way to justify skins and any other DLC they bolt on.

[–] Bluefold@sh.itjust.works 1 points 8 months ago

I'm in the camp of 'I'll wait for reviews' on this one. Indiana Jones is a character with a controversial past and many of his character traits are not exactly modern. The puzzle stuff looked kinda fun and I'd be interested to see just how many there are in the game. Solving what looks like a blood sacrifice bowl with a bottle of wine is neat. Or it will be if that isn't a telegraphed narrative. If there are point and click vibes where you pick up a clown nose in the first ten minutes of the game and then use It in the 9th hour, that kinda puzzle-bypass would be great.

I will say, 'The Great Circle' is such a boring name when they have 'Circuli Magni' right there. They give a clear translation in the trailer but 'Indiana Jones and the Circuli Magni' is significantly more interesting. SEO considerations I guess.

[–] Bluefold@sh.itjust.works 2 points 9 months ago

I grabbed Star Trek: Resurgence to fill the gap until Like a Dragon: Infinite Wealth and was surprised how much I enjoyed it. For those unfamiliar, it's a Tell Tale- like narrative game where you switch between two characters as you're presented with Star Trek style situations and moral quandaries.

It's very firmly in that AA category and is a little rough in some areas, but I felt there was weight to some of my choices. There's a decent amount of action and mini games that don't feel too awful. A solid 7.5/10 for me.

I'm looking forward to trying Palworld based on the streams I've seen and will be playing Brotato on the side once it hits Game Pass.

[–] Bluefold@sh.itjust.works 5 points 9 months ago

The DuckDuckGo browser has this baked in as 'Cookie Pop-up Protection'. It doesn't quite get rid of them all, and doesn't let you set a default for what you want (it'll basically pick the most privacy-forward option) but I've found it works pretty well.

[–] Bluefold@sh.itjust.works 5 points 9 months ago (1 children)

These are just a few random quotes I found with a minute of Googling but there are many more out there. I think people were expecting exceptional and had huge expectations because Bethesda and Microsoft were very much pushing the hype train a lot. They set up the game as one thing and what was delivered was a pale shadow of it. I agree you can't expect for the success of Skyrim, but it was 100% presented to the world like it would be. There are many parts of the game that fall short of what Skyrim did 13 years ago and what other Bethesda RPGs were doing decades ago in terms of quest design and dialogue.

"We've always wanted to play the game we're making and no-one else has quite pulled it off in what we're doing. And we feel that once we started putting some pieces in place and playing parts of it, there's something really... I don't want to say too much but... pretty incredible there."

“It's very big, yeah. People are still playing Skyrim and we have learned from that. We spent more time building [Starfield] to be played for a long time, if you so chose that you just wanted to keep playing it. It's got some more hooks in it for that, that we added later to a game like Skyrim… while still making sure that somebody who just wants to play it, and go through the main quests and “win”, or feel they've accomplished something large is doable.”

"And it has large scale goals and storytelling, but that minute-to-minute feels rewarding for you. And if you just want to pass the time and go watch the sunset and pick flowers it's rewarding in that way too. The quiet moments feel really really good."

[–] Bluefold@sh.itjust.works 6 points 10 months ago

Always listening is somewhat preferable to 'Has such an accurate profile on you from the data that is available that these instances happen by pure coincidence'. That's way scarier and just as intrusive. At least with a listening device you can get rid of it.

Sad thing is, it's likely both.

[–] Bluefold@sh.itjust.works 7 points 10 months ago (2 children)

For me, it was a lot of small moments that added up quickly. (By a few hours, I gave it at least 10 or so). One big one was I'd chosen the talent where you get a house on a planet but with a mortgage. I thought this would be a cool way to give me an economic incentive to explore more etc.

I get to New Atlantis and follow the quest for this and I find out the 'mortgage' has no penalties, isn't paid in installments, and can only be purchased in a lump-sum. So, it was a talent that gave me the ability to purchase a house and be able to essentially rent it on a per day basis until the full amount was paid. When I finally do get there the house is empty, and not all that fun to be in. No special quests etc tied to it.

Another moment that soured it for me, and this is a minor quibble but again they added up, was visiting The Eye for the first time. There was this big pile of trash in a corridor used as the block to the door to prevent further exploration. It just entirely took me out of my immersion in what should have been an epic moment. So much so I actually took a screenshot of it at the time.

A lot of folks are likely happy to look past those things but they all added up + reviews from folks further along in the story and gameplay giving a bad impression made me move onto something new. Super happy other folks were able to find enjoyment, just wasn't for me.

I also didn't resonate with any of the companions to a degree where I found them actively annoying to be around. I know some would say 'just don't loot' but their constant calling out people who like to loot was annoying too.

Whereas with Outer Worlds I immediately loved Pravati (and most of the other companions too). Starfield I felt like I was talking to puppets only there because I was playing the game. Outer Worlds I felt a connection to their stories as much as my own.

That said, many systems in Outer Worlds were underdeveloped and parts of the game felt empty. It was a game of high highs but also low lows. It did make me excited for the sequel to build on that foundation though.

Genuinely curious, but what systems did you feel added more substance to Starfield? Dialogue choices and completing quests in various ways really made Outer Worlds shine for me, particularly in the DLCs.

[–] Bluefold@sh.itjust.works 32 points 10 months ago (21 children)

6.5/7 is fine if you're not paying $70 for the base game. It might be worth it now the costs have come down, but paying a premium price for a mid game justifies some of the shit people gave it.

That said, I played on Game Pass, big fan of the genre, and could only make it a few hours in. Just wasn't for me. But then I really enjoyed The Outer Worlds and people shit on that too.

[–] Bluefold@sh.itjust.works 8 points 10 months ago

Tbh most employees at a company this size become risk mitigation more than anything else. Once you've reached a certain level of success, you're looking at what doesn't move the needle as much as what makes it move positively. There could be a feature that is a major QoL improvement, but because in a test segment it performed 1% worse than base then it won't be implemented.

Spotify, I believe, still works in the tribe and guild model that they created.

Chapter = people with the same skill set, squad = a group of people from different chapters focused on a single project, tribe = a group of squads focused on a large business goal, guild = a collective of folks who have a shared interest like Data Privacy.

Suffice to say, Agile is an imperfect tool and as you try to scale it, you need an increasing number of people to support it and make it run. Coders and Designers are likely just a fraction of their head count.

I've worked places that don't have that support structure in place and they've stagnated for years struggling to get the most basic of decisions made. Decisions is what it is about too. Rarely do you get actual leadership from the c-level and especially from a CEO. So you end up with a lot of cooks trying to work out why the broth doesn't taste quite right and lacking confidence to just add a bit of salt.

[–] Bluefold@sh.itjust.works 23 points 11 months ago (5 children)

It seems obvious but also: don't drink anything with caffeine before bed and don't eat a good couple of hours before sleep too.

I've had many friends who'd have a tea before going to sleep to 'calm' them without realising most have quite a lot still. Or guzzling down a soda too.

[–] Bluefold@sh.itjust.works 11 points 1 year ago (1 children)

That's most tech corporate jobs tbf. Lots of middle managers with nothing much better to do than play musical chairs once a quarter. It's like that XKCD meme about there being the standard that will clean up the mess of there being so many standards. Surely my way of working will solve all our problems of underinvestment and losing key talent...

[–] Bluefold@sh.itjust.works 30 points 1 year ago* (last edited 1 year ago)

To many in the region, it was more than just a tree. It was where they proposed, it was where they went to find calm during a tough period, it was where they said their final goodbyes to a loved one etc. To say the tree was iconic would be an understatement. It was a constant in a time of change and a place of undeniable beauty in a world of increasing shit. The kinda place you make a special trip out to once your kids are old enough and show them a part of their local identity, untouched by the passing of time.

At the end of the day, yes it is just a tree. But it is also a many missed memories being made and just one more destruction of something just a little special. It's no surprise people were speculating that some landowner or farmer was refused planning permission after it first happened. Because that is what we're used to, someone selfish taking away something that was just there because it was beautiful.

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