GTA
I just don't get it.
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GTA
I just don't get it.
It's a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.
The game series also mixed in a lot of mafia movie vibes and satire.
Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.
I can see that, if the style of humor doesnt click with you, then it's got a pretty repetitive mission formula which can get boring.
I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.
All contemporary multiplayer FPS games. I went through a phase where I had 5-digit frag counts on Quake more from time spent than talent, and I got tired of it, but people just pour ENDLESS hours into multiplayer FPSes...
Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There's a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.
I am fully ready to be down voted for, but Cyberpunk 2077.
I finally got around to trying it out a little after Phantom Liberty came out and the game itself had all of the updates, so I thought it would be the best time to try it out.
I just couldn't get into it. I got so tired of the constant stopping my progress for dialogue and that God forsaken fast forwarding mechanic that I feel they just put there to mock me.
The game itself is just fine, but I don't understand why everyone is now calling it one of the greatest games of recent times.
It's my favorite game, but that's because it does a very good job of immersing me in the world, characters, and story. I can see how if you just want to get to the next bit of gameplay it would be annoying, but I really like to soak up a game and feel like I'm living another life in it, so it's perfect for me.
Spoilers?: My biggest gripe too..I finished it, and the ending I chose felt like a 20 min long unskippable cut scene. Never mind the actual 20min long unskippable cut scene in the middle.
Heavy on cyberpunk. Donβt get the hype. Vague mission instructions, horrible driving control, and just an overall boring game to me.
Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as βsolvingβ the game, the replayability of it feels much higher because builds feels more dynamic than βmake number go up fasterβ.
For me, the most boring aspect of Balatro is the first couple blinds. Holy shit am I tired of "you MUST play a flush or straight."
Not that quickly that you dont get your money's worth though. Balatro is a good mobile game honestly, for a quick run when you have time to kill, but I wouldnt find myself sat at my PC playing it.
Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don't get it.
I've always thought that BotW was a good game, but a terrible Zelda game.
BotW and TotK are such weird games to me
They built these big beautiful worlds, and designed some really cool mechanics
And just kind of did nothing with them.
TotK was a bit better, but still fell pretty short.
Also it's so weird that TotK is clearly a direct sequel to BotW, but there's almost no actual continuity between the games. There's a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you've never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.
And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn't wear down, even if other weapons that do break might be better suited for the task.
And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.
Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it's just kind of... boring.
Elden Ring. It's like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.
AAA first person shooters. At some point new releases are just are a rehash of the exact game mechanics.
Any of the Dark Souls. They're hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.
Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.
The story's kinda there if you dig for clues, but it comes off as random bullshit if you don't.
They are fucking gorgeous, I'll give em that.
I'll never understand the 'git gud' circlejerk... I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I 'got gud'... But DS never got fun.
I absolutely love the style, setting, visuals, and music - I really wanted to like DS... but the combat and clunky controls absolutely murder the experience.
For me at least... to each their own.
what's clunky? I would agree they have some clunky elements, mainly the targetting will sometimes cause problems, but I don't recall much else being necessarily clunky.
Sorry to say but Stardew Valley for me -- and it is not for a lack of trying, I've put in a bit over 82 hours into it, but a fair amount of that was forced and it quickly got stale. Maybe I just played it wrong or the game simply isn't for me.
I mean, 82 hours... I'd say you got your money's worth.
I just saw the post about Red Dead 2 becoming the 4th most sold game.
It is 100% not my thing.
Its sad that I enjoyed GTA V, and am semi looking forward to GTA VI too, but the wild west genre is not for me.
Anything Bethesda. I can never play more than a couple hours before I get bored.
GTA. Games 3 and 4 were good, 5 was kinda fun, but I'm not really at all excited for the same formula over and over again. Even battlefield feels a bit samey. Only indie games are really taking risks these days. And some of them are fantastic.
Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn't really entertaining. It was just boring and annoying.
Almost every single major AAA game. For example: GTA, CoD, Battlefield, The Witcher 3, Cyberpunk 2077, FIFA, Madden, ~~Silksong~~, Ghost of Tsushima/Yotei, Mario and Zelda (any of them), etc. If it's a AAA game, there's a decent chance I have no interest in it.
Edit: Correction.
I donβt think Silksong is a AAA game. Itβs a $20 game made by an indie developer with a relatively small team. It just happened to have a lot of hype because itβs the predecessor to the insanely popular Hollow Knight.
Undertale. I'm sure it's a great game, but after a decade of hearing everyone and their mothers shout about it, I've oddly been put off by it.
Pretty much every flash in the pan game that the whole gaming sphere seems to obsess over for a few weeks and then never talk about again
Hollow Knight. Didn't click for me. Don't think I really like Metroidvania games generally, it just often plays out as lazy game design to me.
Most recently Battlefield 6 and Arc Raiders.
I think Battlefield 6 is basic enough to capture the stray call of duty crowd, but it's very dumbed down and not at all a Battlefield game.
And Arc Raiders, as I have said in another thread, is incredibly bland. I think thats hyped and popular because it's the first real taste of an extraction shooter for consoles.