this post was submitted on 05 Nov 2025
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[–] sem@lemmy.blahaj.zone 1 points 1 day ago

My favorite is the 4th from the right.
That has character!

[–] xxce2AAb@feddit.dk 24 points 2 days ago (2 children)
[–] protogen420@lemmy.blahaj.zone 2 points 1 day ago (1 children)

anti aliasing is overrated, i like my pixels nice and crispy

[–] xxce2AAb@feddit.dk 1 points 15 hours ago

I can see that. Speaking as someone who used to do the majority of my graphics programming in good old mode 0x13 (320x200x8bpp, indexed) I know the appeal well enough. Mayhaps it's just my inner Signal Engineer always hankering for proper band limiting.

[–] AnarchistArtificer@slrpnk.net 9 points 2 days ago (1 children)

Neat! This was so fun to learn about, thank you for sharing. Xiaolin Wu did not live in vain after all, because of nerds like us

[–] wischi@programming.dev 8 points 1 day ago (1 children)

You should use the Bresenhams Line Algorithm for aliased lines instead of just marking all pixels the underlying line touches because that leads to thickness inconsistencies.

[–] Brewchin@lemmy.world 1 points 1 day ago

This is exactly what I came into the comments to say. 😄

I somehow remember the circle algorithm ahem years after learning and using it for anything I could...

[–] FishFace@piefed.social 4 points 1 day ago (1 children)

I don't get it.

Is the point that the lines are diagonal, rather than vertical or horizontal?

Is it that a proper tool would have anti-aliased them?

Is it that the rightmost lines have been scaled up so have fatter pixels than the others (anisotropically in one case I think)?

[–] user224@lemmy.sdf.org 1 points 1 day ago (1 children)

Neither. It's about using screen pixels to make vertical/horizontal lines, using aliasing as feature.

[–] FishFace@piefed.social 1 points 1 day ago

Why would you want to make horizontal or vertical lines in this way except to make a diagonal one?

Why are the last two lines scaled?