My favorite is the 4th from the right.
That has character!
memes
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads/AI Slop
No advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.
A collection of some classic Lemmy memes for your enjoyment
Sister communities
- !tenforward@lemmy.world : Star Trek memes, chat and shitposts
- !lemmyshitpost@lemmy.world : Lemmy Shitposts, anything and everything goes.
- !linuxmemes@lemmy.world : Linux themed memes
- !comicstrips@lemmy.world : for those who love comic stories.
anti aliasing is overrated, i like my pixels nice and crispy
I can see that. Speaking as someone who used to do the majority of my graphics programming in good old mode 0x13 (320x200x8bpp, indexed) I know the appeal well enough. Mayhaps it's just my inner Signal Engineer always hankering for proper band limiting.
Neat! This was so fun to learn about, thank you for sharing. Xiaolin Wu did not live in vain after all, because of nerds like us
:)
You should use the Bresenhams Line Algorithm for aliased lines instead of just marking all pixels the underlying line touches because that leads to thickness inconsistencies.
This is exactly what I came into the comments to say. 😄
I somehow remember the circle algorithm ahem years after learning and using it for anything I could...
I don't get it.
Is the point that the lines are diagonal, rather than vertical or horizontal?
Is it that a proper tool would have anti-aliased them?
Is it that the rightmost lines have been scaled up so have fatter pixels than the others (anisotropically in one case I think)?
Neither. It's about using screen pixels to make vertical/horizontal lines, using aliasing as feature.
Why would you want to make horizontal or vertical lines in this way except to make a diagonal one?
Why are the last two lines scaled?