this post was submitted on 26 Oct 2025
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OneShot is similar to Undertale, in that the story is the most important part, while gameplay is just to give the player something to do, here even more so then in Undertale. In OneShot the player is however acknowledged from the first moment as somebody different from the protagonist. That would be Niko (who is most definitely not a cat!) but is referred by most in the game world as the messiah, because they carry the sun of this world and is supposed to bring light back to their world.

The sun is missing for a long while and thus most of the world is in ruin. Niko themselves comes from a different world though and wants to go home to their mom. And so you help navigate Niko through this world by solving puzzles and encouraging them to carry on. These puzzles sometimes cleverly make use of the fact that it is a game on a PC and has interesting metapuzzles. Which is one reason why I highly encourage to play it on a PC and not on a console. The fourth wall breaking stuff don't work as intuitive if they have to be faked.

In between you will meet a lot of NPCs on your way who need your help or will help you. All of them nice people, I don't think there is a single bad person in this game. Still it has a very melancholic feeling to it due to the end of the world looming on the horizon. And yet you will find a lot of beautiful places in this world, nicely portrayed in pixel art style. With the Solstice update released, the story is now fully completed. If you enjoyed Undertale for it's story and don't mind even less game play, then give this game a try, it's roughly 6h long.

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[–] squaresinger@lemmy.world 5 points 1 day ago

"There is no game" was also kinda similar in the aspect of 4th wall not existing. The game conversing with the player is one of the main plot points.

[–] Elevator7009@lemmy.zip 3 points 1 day ago* (last edited 1 day ago)

Oh no, another game for the backlog. Maybe next weekend, I have stuff to do today and am just browsing Lemmy while I feed myself. Sounds cool, thanks for the writeup!

Due to these concepts, the in-game instructions recommend playing in windowed mode instead of fullscreen.

Feeling extremely validated about my preference for windowed over fullscreen.

possible Undertale/Deltarune spoilers

The robot teaches Niko to communicate with the player, telling Niko that the player is a god of the game's world whose responsibility is to guide the "Messiah" Niko.

Feels like some Deltarune theories about the player being the angel of the prophecy. I've always enjoyed this kind of metafictional thing, and the idea of the player as some kind of deity-adjacent to a lot of game characters—also a nice convenient power fantasy :P

[–] celeste@kbin.earth 4 points 1 day ago

I got pretty far in it and then got distracted and never finished it. One of these days...

[–] SorteKanin@feddit.dk 6 points 1 day ago

I tried it but wasn't impressed. It was kinda too slow paced for me and a bit too "artsy", not sure how else to describe it. I can see how some may like it but it was not for me.