this post was submitted on 15 Oct 2025
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[–] mysticpickle@lemmy.ca 8 points 2 weeks ago (1 children)

Did they manage to make Raphael less useless here? :>

[–] ouRKaoS@lemmy.today 4 points 2 weeks ago (1 children)

Raph does high damage, but his lack of range makes it harder to attack without getting hit. He's a "git good" character. However, there's really not that big of an advantage to using him-- it's just a flex like playing Silksong without using your tools.

[–] mysticpickle@lemmy.ca 3 points 2 weeks ago

It's actually a bit more complex than that. Apparently there's a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.

Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o

[–] xyzzy@lemmy.today 7 points 2 weeks ago (1 children)

No graphical or gameplay enhancements, just music and no slowdowns or flicker

[–] sychthys@lemmy.world 7 points 2 weeks ago

To be fair, the slowdowns and flickering were dismal when playing this on the NES. Some places it made the game nearly unplayable. I'll take the technical improvements.

[–] Die4Ever@retrolemmy.com 5 points 2 weeks ago

it'd be funny if they ported it to the snes with improvements but left the water level exactly as it is just for the salt

[–] maxxadrenaline@lemmy.world 2 points 2 weeks ago

How’d they know I was gonna comment about the dreaded seaweed levels