this post was submitted on 27 Sep 2025
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[–] juliebean@lemmy.zip 34 points 1 month ago (1 children)

i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.

[–] dfyx@lemmy.helios42.de 9 points 1 month ago

No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s

[–] bjoern_tantau@swg-empire.de 19 points 1 month ago (2 children)

I bet nobody has tried to just open the door.

[–] Zorsith@lemmy.blahaj.zone 12 points 1 month ago

Or just knock. Not the spell, literally knock on the door.

[–] BloodBrandy@ttrpg.network 5 points 1 month ago (2 children)

It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

[–] JackbyDev@programming.dev 12 points 1 month ago

Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing!

[–] bjoern_tantau@swg-empire.de 3 points 1 month ago (1 children)

No lock, no handle, how does it open?

[–] BloodBrandy@ttrpg.network 6 points 1 month ago

So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself

[–] Xanthrax@lemmy.world 17 points 1 month ago (1 children)

The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.

[–] Hupf@feddit.org 12 points 1 month ago (1 children)

The cylinder cannot be harmed in any way

[–] Xanthrax@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

That's what wendigoon's great grandad said.

[–] Susaga@sh.itjust.works 16 points 1 month ago
[–] Demdaru@lemmy.world 10 points 1 month ago (1 children)

Aren't stalactites made of soft material?

Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.

If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.

There's so many ways to be a menace to DM xD

[–] BloodBrandy@ttrpg.network 3 points 1 month ago

We don't exactly have a lot of time for that though because a war is on

[–] Wakmrow@hexbear.net 9 points 1 month ago (2 children)

Part of the game is shared storytelling! Play the puzzle the dm wants you to!

[–] BloodBrandy@ttrpg.network 5 points 1 month ago

Hey, we just go through fighting an aspect of the Spider Queen (The local Lolth expy), in which I had my max HP cut in half and was the only one downed because of it. Was kinda fizzled at that point

[–] otter@lemmy.dbzer0.com 1 points 1 month ago

Or, you know, don't Gygax your game group, DMs. 🤌🏼

[–] cryptiod137@lemmy.world 6 points 1 month ago

The secure perimeter fallacy strikes again

[–] otter@lemmy.dbzer0.com 4 points 1 month ago (3 children)

How the fuck are they "in" a stalactite?

[–] DarkMetatron@feddit.org 9 points 1 month ago

It could be a extremely big stalactite with tunnels and rooms inside.. Or the characters were shrunken to fit into a normal stalactite with tunnels and rooms inside

[–] NoneOfUrBusiness@fedia.io 9 points 1 month ago (1 children)

I mean, it says "giant" right before it.

[–] CheesyFox@lemmy.sdf.org 3 points 1 month ago (2 children)

where do they serve hollow stalactites, i wonder🤔

[–] NoneOfUrBusiness@fedia.io 12 points 1 month ago (1 children)

Nowhere, you gotta DIY them. Just like houses and, you know, civilization in general.

[–] CheesyFox@lemmy.sdf.org 3 points 1 month ago

aw shoot :(

[–] otter@lemmy.dbzer0.com 3 points 1 month ago (1 children)

Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

[–] CheesyFox@lemmy.sdf.org 4 points 1 month ago

credible enough

[–] orenj@lemmy.sdf.org 2 points 1 month ago

The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.