Things I'm finding so far:
- The world/history is good, dense and well described, fairly convincing
- The mech invasion is (intentionally) shrouded in confusion, which I guess is good in that you can choose how it came about as you go - this potentially makes for a 3-4 mission game (3-5 sessions per mission), where the final mission defeats the mechs (or not?)
- The game is SUPER rules light. Very few mechanics, combat is very simple.
- Could probably do with an extra mechanic or two to foster player interaction, but maybe we're not using the support mechanic to it's fullest extent.
- Some of the skills are not that obviously useful (e.g. Academics and Ecology), but perhaps I need more experience here.
- Guidance on how to GM well, or how to build missions is super sparse. So perhaps a game better suited to a GM with lots of pre-existing story-focused TTRPG experience.