I don't let other people influence my tastes.
I make my own opinions
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what console version of Sonic unleashed did you play? i have heard that the wii version is probably the best because, despite the motion control gooberness, it cuts out maybe tons of annoying open world busywork and overly long levels due to the Wii not having enough storage space or whatever
E.T.
Yes really. I played it all the time as a kid and didn't think it was any more difficult or abstract than the rest of the 2600's catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.
it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.
Also written in 6 weeks by one guy. Freaking impressive
The first Call of Duty game I played was Ghosts, and it may have coloured my perception of what the series is about. Bombastic popcorn munching action that goes in one ear and straight out of the other. I was like "eeeeh it's okay". After playing some older ones I was like "well I'm sure it was groundbreaking at the time". (Hm. Did I ever finish MW2? And I think I put Black Ops 2 on hold after the first mission. Loved Advanced Warfare tho!)
Dying Light 2. It was definitely different than the first game, but I enjoyed many of the changes. My buddies and I spent a lot of time just running around killing Volatiles, and having a blast while doing so. But apparently a lot of the changes were deeply unpopular with fans of the first game.
I played the first game and thought it was okay but not great. What were the changes? Maybe they'll suit me since I'm not so attached to the original.
The parkour handled slightly differently, and that angered a lot of the fans from the first game. They also drastically changed the way the grapple worked. The combat was also slightly different, (critics would say simplified) so it tended to be more straightforward.
The first game had you doing a lot of jumping and diving just to survive, whereas the second game gave you some more survival options to avoid getting trapped by mobs. You could absolutely still do the jumping and diving if you wanted, but it wasn’t as critical anymore.
Honestly less frantic gameplay sounds good to me, I got sick of the "oh god they're after me now I fell oh well try again" parts of the gameplay. I might take a look. Thanks!
Super Mario Sunshine. I thought it was just hard as a kid. Come to learn it’s fucking broken.
I’ve just learned about it right now. I loved it but I thought that it was a skill issue, I’m not a great player overall.
Wait, people hate it? I still do nostalgia playthroughs occasionally, one of my favs for GC.
There were so many issues
The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.
Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2...)
Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you'd find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.
Dead Space 3. Sure, it has some issues, but I didn't realize how much others actively disliked it until I tried talking to people about it.
Dead Space is one of those series where the first 2 games set the expectations UNBELIEVABLY high. So high, in fact, that the developers were actually terrified they couldn't live up to the legend, and were terrified they were gonna make a bad game that ruined the series. But they were gonna try their damndest.
And then EA executives came along, and they saw that """all the rage""" those days was in Co-Op action shooters a-la Resident Evil 5/6 and Army Of 2, or Gears of War, and they DEMANDED that Dead Space 3 be """more like that""", or else. So they did it, and were also forced to shove microtransactions into the game with crafting materials.
The end result? Dead Space 3 was an... alright 3rd-person action-horror co-op shooter. Not great, not terrible, but... alright. An above-average shade of mediocre, certainly worth playing on its own merits, both mechanically and plot-wise, but not much more than that. A perfectly OK game.
And an absolutely TERRIBLE Dead Space game. Previous installments sold millions on multiple platforms. DS3... didn't, and it ended up killing the studio.
dead space 3 took Isaac and Ellie from the previous games, made them kinda stupid bimbos, and put them into a high school slasher with a love triangle. they also had to sell 5 million copies to be considered profitable by EA, which was more than the previous two games' sales combined
Fallout 3. The criticism is absolutely fair*, but it was the first RPG I ever played and I'm still very fond of it.
* I never got the 'metros are hard to navigate' criticism, I never had that issues. Most of them are pretty linear.
So, I'm an ardent 'New Vegas is the best 3D Fallout game' person.
But... Fallout 3 is not a bad game.
It is fun, it is enjoyable. It has solid game mechanics, it has a good number of well written characters and questlines, it is fun to just explore and find crazy shit.
It has flaws, yes.
But it is far from bad.
It just isn't as good as New Vegas, which imo, basically just did everything FO3 did, but better, had a better overall storyline, refined and improved on all the gameplay mechanics, added in new gameplay features/elements.
It also had some big gameplay departures from 1 & 2. I'm not talking about being an FPS (although no longer having to worry about accuracy was pretty significant) but the fact that putting on different clothing magically made you more intelligent, and that it was a lot easier to do everything.
In FO3 you can pick all the locks, hack all the computers, pass all the conversation checks, and take on hordes of enemies all by yourself. In FO1+2 you had to pick the couple of things you were good at and not be able to do the other things until your next run.
i dont think new vegas had better exploration. fo3 is still pretty unmatched in that. so many unmarked gems in fo3
A lot of people didn't like Assassins Creed Odyssey, but I loved it. Only AC I've played since 2.
Indigo Prophecy
Played it when it originally released in the US and I loved it as a pre-teen who had no fucking idea what was happening in the story.
Came to find out no one had any clue what was happening in the story regardless and people thought the game was a mess.
Destiny 2.
Started playing the first game day one but stopped for several years. Picked up 2 when I found out it was ftp right after beyond light came out and bought all the dlcs available until after lightfall. I was at work and a customer asked what games I play. Said D2 and someone else said "why would you do that to yourself?" I thought hard about that for awhile and realized all I do is grind and don't really have that much fun with it. It was more like a second job. And lightfall was a garbage dlc. That was also a major contributer to me quitting.
My biggest issue with Destiny 2 is that I paid $60 for it and then it soon went free to play and I had absolutely nothing to show for that $60 I paid.
Edit: oh yeah and that original $60 campaign was removed from the game by the time I went back to check out what was new. There was straight up less content available for me after not playing for a year. I felt so ripped off that I wrote the game off.
Even TF2 gave special cosmetics and stuff to existing players when it went F2P ages ago. It's a standard practice at this point. I sunk 12k hours into D2 until I quit it for good this past fall, and looking back I swear I just notice more and more red flags like this that I hadn't thought too much about.
This is an oldie, but Lords of the Realm II. I loved the first two, but had trouble with the third and ended up giving up, assuming it was a me problem.
Nope, the community pretty much unanimously hates it. It's not a terrible game per se, it's just very different from the first two, throwing out everything most people liked about the predecessors and not exactly succeeding at the new mechanics.
I've decided to build my own take on the best parts of all three, we'll see if I ever finish it.
For me it was the original Modern Warfare 3. I played that campaign a lot as a kid, but didn't have internet back then so no multiplayer and no one to discuss the game with. The story is dumbed down compared to the first two games but it was pure fun and cinematic, every mission was memorable to me.
Like I didn't even know what the stock exchange was back then, I just thought it was awesome traveling through city ruins fighting invaders.
Also the survival mode was super fun too.
Every game that ever gets released when you check gaming forums within the first month of a game's release lol /s
Im joking. I get the sentiment that a finished product should be fully complete and inspected by a QA team before release. But still, the fuckin extreme hatred ill see for the game and its studio, regardless of the company's history, is soooooo fuckin wild. And almost everytime when I get to the point of buying the game, ill check the steam reviews and it'll be mostly positive after like one patch release.
Yoshi's Story. Yeah it's short, and level unlocking is weird as all outdoors, but people really hating on it for being too easy? Bro, it's a YOSHI game. That's a quarter of the appeal! It's a game you can get younger kids involved in, or you can play after a hard day when you want to turn your brain off partially.
Plus almost everything in that game is adorable. And 64 bit sprite art is goated
Mine was final fantasy 12. I played that game so hard, really enjoyed it and if was released in the time of trophies I would have platinumed it. Even did the grinding for Gilgamesh to spawn for a sword or something. But I was hated at the time.
Now everyone is saying it was one of the best and I was proved right all along.
Sure the story was star wars and the main character wasn't, but the combat system was really fun, way better than 13.
I still like FF12, although I've never beaten it. I had no idea people disliked it.
I spent a lot of time playing Banjo Kazooie: Nuts and Bolts alone and online with friends. A lot of people I've talked to view it negatively and are surprised when I say it was one of my favorite 360 titles. It's one of the main reasons I want to try out Xbox 360 emulation.