Maybe we just aren't built to experience motion in this way.
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It isn't a problem with screen technology or processing technology or anything like that. We aren't going to "tech" our way out of this.
It is a biological problem and as such, I think the appeal of VR will always be rather niche.
Even the best selling VR headset that I found online was the Quest 2 and it "only" sold like 15M units (honestly way more than I ever expected) with everything else being considerably lower volume. Compare that to the number of Nintendo Switches sold (130M) and you start to see how small the VR market is. I am very curious to see how the Sony VR2 will end up selling. I would love to get a pair, but I think all these headsets will be short lived.
VR has been around since the 20th Century. It is still here, and the market is expanding with more options as time goes on.
I wanted to play VR games since I saw the first VR stuff in the 90s. Finally got a Valve Index set this year, and it's fuckin' awesome. For all the Quest and Vive users on here saying VR sucks - it's your gear that sucks.
Here's a list of VR games that are fuckin' awesome:
HL Alyx (as everyone already mentioned)
Into the Radius (S.T.A.L.K.E.R. in VR)
Grapple Tournament (UT2004 with grappling hooks in VR)
Dragon Fist Kung Fu (kung fu fighting in VR duh)
Blade and Sorcery (swords and sorcery)
Battle Talent (ripoff of Blade and Sorcery that is also cool)
Assetto Corsa (racing sim)
DCS World (flight sim)
Beat Saber (music chopping)
Meanwhile I'm over here still wanting to try it out.
The closest I've ever gotten was trying out virtual boy when it was brand new in stores and had one set up for people to try out.
I'd love to try it before buying. Not really interested in buying without it, but that's not how things work anymore. So I guess I'm just gonna skip it unless it gets massively popular and it's just everywhere and I'm stuck missing out on something huge if I don't have it.
Some best buy stores have demos in the US where you can try it out for a bit. I honestly find the social aspects to be the most interesting part of VR (and I'm not a people person). A 10 minute demo isn't probably going to completely sell you on VR but they can answer questions etc.
I can spend hours doing VR, prefer standing but some games are sitting. High paced jumping/spinning/flipping games. Elite dangerous, Sorento (sp), robo recall, windlands. No issue of sickness at any point, even with fps drops and frame hangs
The only time I've ever felt nauseous playing VR games is when the game has sliding locomotion instead of teleport. When the whole world moves like I'm walking but I'm not actually walking, it feels like everything is slipping and creates nausea.
Are they just using shitty headsets, such as the Oculus ones? I've never had this issue with HTC Vive OR Valve Index...
I tried a VR headset in an electronics store once and I vomited almost immediately.
I bought a box of cookies for the janitor the next day.
I'm in the group that gets violently sick using VR. It also induces blinding migraines. Oddly, I don't get car/air/seasick.
I read this as "40-70% of VR developers don't know what they are doing". What needs to be done to avoid motion sickness has been known for a long while now.
start chewing bubblegum (with mint) if you have issues with vr, it sounds stupid but it really helps