Make a big "uh oh" hole
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so so far i've been doing good though I am having issues with either not enough good products or too much products from the industry and I am unsure how to fix that I've changed the roads to maximize traffic remade a few areas made the farming industry bigger and the new forest industry I wanna like be able to morein there though I am unsure how to like expand the city without huge traffic issues and I wanna make a piece of my city down for the ships and to expand the farm and then go to the sand part for tourism if anyone has ideas or views it would be appreciated
More interconnections to the highway otherwise Hamilton district will get clogged with transitive traffic.
To reduce the amount of cars inside the city add walking paths everywhere
It looks like Hamilton and Chester districts are connected via highways, those don't have footpaths so anyone wanting to get between them will use a car.
Cheat mode: if you have the parks DLC you can charge money for people to use said footpaths if you stick the foot paths into a park district.
transit
tried but no one really likes using them idk why I am loosing way too much money on them then gaining any
There's an investment you have to do, you can't just make one line and expect people to take it, you'll need to make sure you have good coverage, just like in a real city. A train line between each major area, and busses to connect multiple blocks within the smaller section, so people can easily go from anywhere to anywhere. Roads will become laden with traffic soon. Just like real life it takes an initial investment, and then becomes indispensable later.
i did it like that
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
City looks good. Time to devlop the water front area. A nice quay with a bike path and park then medium density buildings is what I like. I dont like putting builds right up next to the water.
The suburbs are good you could run a 4-6 lane road in the middle of them and have the traffic flow onto that.
well most roads are now like 6 lanes cause of the traffic though I wanna like create a tourism attraction on the coast of the river though I am unsure how to got any pointers?
I'm not gonna critique it based on efficiency and min-maxing as that's something I couldn't care less about. Design wise however, I like it. It's has some more organic and interesting shapes than a basic "American city" that's so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I'm sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I'd actually like to see what you'll do with it.
well yeah actually i am planning to go out like make a huge city on this I can spend hours so my progress could show fast
Make sure to post again once that happens, either here or on one of the communities linked in this post. It'd be fun to see how it turned out.
What you've done looks nice overall.
Feels like your river is being pretty wasted though.
wasted?
Found the illuminati