this post was submitted on 14 Jan 2025
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Good news, it was only Power Word Pain so. That was nice.

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[–] MouseKeyboard@ttrpg.network 59 points 3 days ago (2 children)

For those who don't get it

Power Word Kill

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

[–] Gloomy@mander.xyz 27 points 3 days ago* (last edited 3 days ago) (2 children)

~~Easy to make misstake, but~~ it was Power Word: Pain, ~~not Kill~~.

You speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 hit points or fewer, it is subject to crippling pain. Otherwise, the spell has no effect on it. A target is also unaffected if it is immune to being charmed.

[–] apotheotic@beehaw.org 18 points 3 days ago (1 children)

Thats what ended up being used yes, but the meme pretty obviously is referring to someone being scared they're going to be Power Word: Killed

[–] Gloomy@mander.xyz 2 points 3 days ago

Ah, I see. Thanks for pointing that out.

[–] Ziglin@lemmy.world 3 points 3 days ago

I would not give an NPC a spell like that so I suggest this:

Power Word Incapacitating Tickles

You utter a word of power that can compel one creature you can hear within range to fall over squirming and laughing, begging you to stop the imaginary tickles until you choose to end it's effect. If the target has less than 100 hit points it takes effect, otherwise the target enjoys the sensation that feels like tummy rubs and is charmed for one round.

[–] Susaga@sh.itjust.works 27 points 3 days ago (1 children)

Sorry, why did you need to math your hit points? Were you not keeping track already?

[–] CalamityEmu@ttrpg.network 25 points 3 days ago (1 children)

One of my friends started doing a thing where he adds his damage together. When it's as high as his hit point total, then he's down. I am trying it out. So I just needed to math the subtraction. Not a lot of math but shrug.

[–] Susaga@sh.itjust.works 21 points 3 days ago

Makes sense. One of those "it's easier to add than subtract" things. I probably won't do that, but if it works for you, then that's good.

[–] Feathercrown@lemmy.world 12 points 3 days ago (5 children)

As a DM you should not be asking your players about their HP totals directly in order to target them with Power Words (or Sleep)

[–] Archpawn@lemmy.world 14 points 3 days ago (4 children)

As a DM, I don't think you should be using Power Word Kill at all. "I've set up this awesome encounter that you're all going to love. Except you. You'll have to sit this one out."

[–] sirblastalot@ttrpg.network 2 points 1 day ago

There are ways. You could, for example, set up a bbeg where that's his whole deal. The townsfolk are scared of this guy because he has the supernatural power to just kill you, straight-up. Maybe the questline leading up to their encounter involves the players finding defenses or counters or sabotaging his supply of spell components or whatever, such that, if they DO get power-word-killed, it's because they had ample opportunities to not, and failed to take them.

[–] Stovetop@lemmy.world 7 points 2 days ago

Makes for a great BBEG move to use against a favorite DMPC or other beloved party companion, though. You don't use it on a player, you use it on their feelings.

[–] pixeltree@lemmy.blahaj.zone 1 points 2 days ago

Can make for some epic moments depending on the party and setting and fight etc. My character in the first stage of the final fight of the campaign got power word killed after getting the BBEGs lair action enabling staff away from him, because taking the staff hurt him enough to put him under 100. Incredible narrative moment, didn't expect the disarm to work and he passed it off with his dying breath. Got revived in a later stage once reinforcements started showing up

[–] Feathercrown@lemmy.world 2 points 3 days ago

It's definitely one of those things that you shouldn't just throw out there. Gotta plan for it

[–] lukewarm_ozone@lemmy.today 2 points 2 days ago* (last edited 2 days ago)

Quite possibly the enemies have a better idea of the players' hitpoint total than the DM, since they can, like, see how the player characters look, and probably have been tracking the battle much more closely than the DM has.

[–] Ziglin@lemmy.world 7 points 3 days ago (1 children)

If it is to see whether it takes effect I think it is fine if it is to know whether or not to target them I completely agree that it is not fun or fair.

[–] Feathercrown@lemmy.world 2 points 2 days ago

Yeah, of course you need to know to resolve the effect

[–] TheRealKuni@lemmy.world 4 points 3 days ago (2 children)

I agree. The enemy considering using the spell doesn’t know the HP totals. Why should the DM controlling that enemy?

[–] festnt@sh.itjust.works 3 points 2 days ago (1 children)

from what i understood, the dm asked to know if the spell would have effect, not if the creature was going to use it or not

[–] TheRealKuni@lemmy.world 1 points 2 days ago

Yeah, that’s what PM_Your_Nudes_Please said, and I hadn’t thought of that until they did. But you’re both right.

[–] PM_Your_Nudes_Please@lemmy.world 2 points 2 days ago (1 children)

Because the DM needs to know if the spell succeeds before they can narrate anything.

[–] TheRealKuni@lemmy.world 2 points 2 days ago

I suppose if they’re already using the spell regardless, yes.

[–] Feathercrown@lemmy.world 2 points 3 days ago (2 children)

Whoever downvoted, I'd be interested in hearing why you disagree.

[–] phcorcoran@lemmy.world 2 points 2 days ago (1 children)

I also didn't downvote, but maybe you would want to convey the information to your players that creatures here can use that spell without outright killing a PC in the first battle? Like "you guys should really watch your health points in this area" type of thing

[–] Feathercrown@lemmy.world 1 points 2 days ago
[–] Ziggurat@fedia.io 2 points 2 days ago

I didn't down-voted. However, I would somehow disagree. Knowing how badly injured are the PC allows to adapt the tactic, in both direction. Yes the warrior is a tank who can take tons of hit (is there really games where PC have 100 HP ? that much ? ) and you have that social character who can't do much in combat, who is usually unconscious at the end of the first-round. So knowing how much HP do the PC have helps managing the right level of power against them and avoid stupid character death.

[–] ninjabard@lemmy.world 15 points 3 days ago (1 children)

Do you not keep up with your own HP?

[–] finitebanjo@lemmy.world 10 points 3 days ago (1 children)

I have a guy who does that for me and yells a lot about positioning.

[–] megane_kun@lemm.ee 2 points 2 days ago

I used to ask people to tell me if they need healing, but I found it easier to just keep track of it all myself so that I can plan when to switch roles from buff to heal.

Combat encounters usually have me bringing out a calculator and a sheet of paper where everyone's hp is being tracked.

[–] propter_hog@hexbear.net 2 points 3 days ago
[–] EmpeRohrOn@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

RIP-Rest in Pieces