this post was submitted on 09 Jan 2025
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[–] Comment105@lemm.ee 25 points 6 days ago* (last edited 6 days ago) (1 children)

I'm gonna guess they know that what they have will be about as bad as Starfield, and they might be fighting internally to make it not be that. If that's the case, maybe they'll get through to the rest and fix it. But they probably won't.

Either way, nobody should pre-order it. Wait for reviews. If it even ends up shipping at all.

[–] BigBananaDealer@lemm.ee 1 points 6 days ago (1 children)
[–] Comment105@lemm.ee 4 points 6 days ago (1 children)

Nothing at all, except the word of a particularly trustworthy little sparrow.

[–] Honytawk@lemmy.zip 4 points 6 days ago* (last edited 6 days ago) (1 children)

Jack? Wouldn't call him trustworthy. He's a pirate

[–] Comment105@lemm.ee 6 points 6 days ago

I'm joking. The state of Starfield and what I've seen from deteriorating game studios are my reasons for the suspicion.

[–] captainlezbian@lemmy.world 2 points 4 days ago

There was less time between morrowind and Skyrim than between Skyrim and now

[–] Elkot@lemmy.world 11 points 6 days ago

I can't say I'm all that excited about this game, Starfield kinda killed any interest I had in playing another Bethesda RPG

[–] Hammocks4All@lemmy.ml 16 points 6 days ago
[–] 58008@lemmy.world 18 points 6 days ago (1 children)

It will be riddled with monetisation, with the attendant mission/quest structure to support that goal. Like, it's an impossibility that it won't be. Starfield was on the verge of getting some good will back from the player base, but squandered it on that bullshit pay-per-quest DLC they released recently. Bethesda is beyond help at this point.

[–] TheObviousSolution@lemm.ee 2 points 6 days ago

Truly, because on top of that it will compete with The Elder Scrolls MMO for income and have much of the same whaled playerbase interested in it.

[–] Paranomaly@sh.itjust.works 10 points 6 days ago (1 children)

I believe that was the same year as Fallout 76, which has come out as being made to boost Bethesda's stock before the Microsoft buyout. I would not be shocked at all if the trailer was put out solely for the same reason.

[–] GoodEye8@lemm.ee 4 points 6 days ago* (last edited 6 days ago)

It was there to calm the fans. TES fans wanted the next TES but Bethesda didn't really have anything about the next TES. They had FO76 (which is not a traditional Bethesda title), Elder Scrolls Blades (that nobody remembers) and Starfield (which they didn't really elaborate on). To throw a bone to the TES fans, because nobody gives a shit about a mobile game, they said the game after Starfield will be TES6.

It was just something they did to prevent what Blizzard ended up doing a few months later with the Diablo Immortals reveal. And it worked because what do people remember 6 years later? Nobody cares about FO76 or TES: Blades or Starfield. All people remember is "Bethesda announced TES 6".

[–] Jumi@lemmy.world 9 points 6 days ago

I don't have high hopes for TES6 anyway. It'll probably look shit and plqay worse

[–] Kolanaki@yiffit.net 9 points 6 days ago* (last edited 6 days ago) (1 children)

Was it actually officially announced or was it just that they said they would definitely be making a 6th elder scrolls game eventually? At this point I don't even remember, though I vaguely recall a stupid teaser of flying over a forest with a title screen, but I might just be thinking of Skyrim's announcement teaser.

I also recall them saying they wouldn't even really start real work on a new Elder Scrolls game until after Starfield shipped. So if that was true, they only have actually worked on the game maybe a year or two.

Expectations are going to be unattainable by the time the game actually comes out.

[–] sparky@lemmy.federate.cc 8 points 6 days ago (1 children)

They released like a 30 second teaser clip that just showed some random landscape and then the logo. Nothing of substance at all.

That's kind of their brand

[–] oxideseven@lemmy.ca 5 points 6 days ago* (last edited 6 days ago) (2 children)

Hoy take time i guess...

I'm hopeful. I'm sure I'll get downvoted to hell cus how dare I enjoy things, but I've had fun with all their games. Even starfield. It was a departure and an attempt at something new. I still put in over a hundred hours on it. The ship builder was awesome and the ships themselves were super cool too.

Skyrim is still my 3rd most played game. And I'm pretty sure fallout is up there too.

[–] AstralPath@lemmy.ca 16 points 6 days ago (2 children)

You're 100% allowed to just enjoy it and not worry about the drama. That said, we're looking at the fifteenth year on the horizon with no follow up to Skyrim.

A "AAA" studio taking fifteen years to make a game is unacceptable. Especially when its a game that guarantees massive sales thanks to the IP's pedigree.

Bethesda leadership is incompetent.

[–] oxideseven@lemmy.ca 1 points 6 days ago (1 children)

Why is it unacceptable?

Also plenty of games have taken 10years to make or more. And dev on ES6 wouldn't have started right as Skyrim was done. At least not on full.

Why does dev time matter anyway?

[–] AstralPath@lemmy.ca 1 points 5 days ago

If you're the Adams brothers making Dwarf Fortress then yeah, I'd agree with you.

Agree. If it comes out someday I'll probably buy it and enjoy it. Even starfield I thought was fine. Not great, it was fine. BUT ain't no way it's been under development for 15 years. It's been on the back burner. They're terrified because they know they can't top Skyrim, and that style of gameplay is no longer really accepted. (See - Starfield endless loading screens).

Idk why any shareholder holds Bethesda stock, I guess now that it's Microsoft

[–] SaltySalamander@fedia.io 1 points 6 days ago (1 children)

13 years since Skyrim released. Game development simply doesn't take that long.

[–] oxideseven@lemmy.ca 2 points 6 days ago

I dunno what this has to do with anyone I said. It's also not true?

Like Prey took 11 years. FF15 took 10 years.

Why does it even matter that it's been 13 years since Skyrim released? They wouldn't immediately start development on ES6.

[–] NineMileTower@lemmy.world 156 points 1 week ago (3 children)

There is a 100% chance that this game is going to suck.

[–] mortemtyrannis@lemmy.ml 14 points 6 days ago (2 children)

For one brief moment, at least we got Skyrim (even though it was a buggy mess on release)

[–] activ8r@sh.itjust.works 8 points 6 days ago (1 children)
[–] Klear@sh.itjust.works 5 points 6 days ago

Yeah, before the community patched it up.

[–] TimewornTraveler@lemm.ee -2 points 6 days ago

yeah at least we got an overrated shitty game from shitty company

[–] Sixtyforce@sh.itjust.works 11 points 6 days ago

I'd implore anyone who disagrees to maybe replay the MegaTon section at the beginning of Fallout 3. Bethesda haven't evolved at all since and it's aged badly, especially the writing.

I didn't notice when I was 18, but that was me with 16 years less experience.

[–] sugar_in_your_tea@sh.itjust.works 6 points 6 days ago (1 children)

Never go 100%, there's a 1% chance they've actually put some effort into it.

[–] glitches_brew@lemmy.world 9 points 6 days ago (1 children)

I'd wager there's a higher chance the game never gets made than gets made well.

[–] Honytawk@lemmy.zip 3 points 6 days ago (1 children)

Yes, but there is still a chance they accidentally struck gold.

[–] glitches_brew@lemmy.world 4 points 6 days ago (1 children)

In the same way a 2nd grader might cure cancer for a science project, yes there's technically a chance.

Yes, exactly in that way. The second grader might have a bit of an edge on Bethesda tbh.

[–] SplashJackson@lemmy.ca 44 points 1 week ago (1 children)

They never made another Ultima after Ultima Online and I am still salty about it

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[–] FooBarrington@lemmy.world 36 points 1 week ago (7 children)

There's 0 chance it will be better than their new game (successfully blocked out the title, sorry).

[–] HornedMeatBeast@lemmy.world 30 points 1 week ago (13 children)

Their games are from another time, I feel. They are so focused on how they have always made games and somehow proud of it.

They were great when they were made all those years ago, the times when games felt clunky. It was the times.

But Starfield still has that clunk and other games feel way more fluid these days. I don't feel like I can go back to playing a game that feels like I'm playing a brick.

No preorders, probably won't even end up playing it because it will most likely, probably, definately, suck farts.

[–] Omegamanthethird@lemmy.world 9 points 6 days ago

I felt like Morrowind struck a great balance between clunk and depth. Skyrim was polished but had no depth.

Something like Kingdom Come Deliverance feels way more clunky to me, but has far less appeal to general audiences than the Elder Scroll games. Although, there are extremely passionate fans of it, so there's obviously still a market for that kind of game.

[–] Rekorse@sh.itjust.works 6 points 6 days ago

To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.

I think the problem is they tried to scale up the production to reach more people, which increases costs. They can't make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the "market cap" skyrim did, but morrowind is full of creativity and choices.

Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.

[–] prole@lemmy.blahaj.zone 3 points 6 days ago

I think Skyrim is when many gamers realized this. The quests in Oblivion were better, and aside from that, it was just more of the same.

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