The dark open secret here is that counterstrike (and potentially dota) made the most money due to being used as a vehicle for gambling
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And the dark non-secret is that them and basically all the other top-grossing multiplayer games on the list are there because gambling is also their primary source of income.
I know you mean the general gambling of loot boxes, but no, I meant, literal gambling on 3rd party s(h)ites. CS2 skin gambling. Which iirc most other games are not doing.
I know, I was more expanding on your comment mocking the prevelence and acceptance of gambling by the industry as whole. That said, quite a few other the others do have external markets for selling accounts, often with rare items (from lootbox gambling) being a major factor in the value. I know my War Thunder account is worth well over a grand at this point, for example, because of some of the rare drops I have on it.
Ah gotcha. Thanks for the explanation. I'd argue reselling of accounts is nowhere near as bad as skin gambling though. It doesn't trigger the gambling addicts.
It absolutely still can, but its not quite as enticing. For example, you open a lootbox, get all the slot machine animations (usually with misleading visuals to play up your odds) and then a glowing red "legendary" item. You don't know how much its worth without looking it up, but you do still get the risk and payoff regardless. Even if you can't resell if, it can still be enough for people to get addicted to. If anything, its worse in a lot of new ways because its usually harder to avoid (Ie, mobile or sports games where lootboxes are needed to play the game) and can't be cashed out. The sunk cost without any way to cash out is often an intentional decision to to help keep users (esspecially those gambling) from leaving. You can see this esspecially in games that go to great lengths to show you your "earnings" at every turn. They're known as anchor purchases if I remeber right.
I insist that this is nowhere near the same as actual gambling with skins on slots and such. Those are much much worse.
Valve cracked down on dota gambling many years ago and since then, i dont think it is a thing anymore. However, normal gambling(for dota games or conventional sports) is the primary sponsor of most dota tournaments/teams.
Coffeezilla did a 3-part series about how CS2 skin gambling is flourishing and hooking children as young as 12 and Valve is profiting from its inaction to crack down on it.
But they did shut down the dota 2 gambling. I dont know why cs is different.
I don't see why valve is responsible tho? Blame the gambling sites.
In no specific order:
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Counter-Strike 2
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Dota 2
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Palworld
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PUBG
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Elden Ring
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Black Myth: Wukong
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Warhammer 40,000: Space Marine 2
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Call of Duty: Black Ops 6
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Apex Legends
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Helldivers II
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Baldur’s Gate 3
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Destiny 2
I’m assuming half of that is FPS which is very much not my thing. Give me a story I can play. BG3 I understand.
If I was in my 20s souls would likely appeal, now I’m an old fuck and just want a good, ad free story I can play along with. And DnD. No one is too old for DnD.
Ok, and Stellaris, Civ, etc. Those are like the fentanyl or crack cocaine of the gaming world.
About 30% only are fps, plenty of variety in there.
Story is kinda optional. Depends on the genre. I'm big into Factorio and Dwarf Fortress, which go light (kinda? Df is a story generator?) on story, but big on mechanics.
What do you mean? I play Factorio only for The story. Its a great and complex story with lits of small little details. /s
You need to be in your 20s to play Souls games? No one told me! I would have stopped before DS2 released if I had known!
Basically what I've seen everyone stream on Twitch throughout the year.
Well yeah, twitch tends to stream popular games, because that's where the demand is. And that tends to add more demand, thus more streamers.
It's a constant Circle though, they stream what's considered popular but because they stream it more people play it which causes it to be even more popular
Look at lethal company as a prime example of that, if streamers never took that game it never would have gotten anywhere near the publicity that it did
And I think that's cool. One of the games I love (EU4) likely wouldn't have stayed relevant for so long if it wasn't for twitch streamers.
I don't watch much twitch, but I think it's cool that it helps keep games alive. I'm not into the more popular games (esp. FPS), but there's a lot of communities that are kept alive by a handful of prominent streamers.
Influencers are a hell of a thing
Great to see Baldur's Gate 3 made the list!
Did that surprise you? It sold insanely well.
Where's Veilguard, I saw so many articles from major publications saying it was a massive success and yet it can't even match space marine or helldiversII? Were they being untruthful? What?
On Steam, it is in the Bronze category. Considering it only released in october and people seem to have quite some issues with the game, I still consider that quite successful
It's in the same tier as Enshrouded, a crafting survival adventure indie game that doesn't even come close to it in Budget, market and scale. Yeah, no, it wasn't a success.
In the new release, yes. Though by that metric, no game is a success as Manor Lord is platinum. Interestingly, Enshrouded is not in the top sellers, even though it is older by quite a few months.
Comparing it only to its peers in the category to measure success is a pitfall. Manor Lord is in the highest, platinum, tier, and that is an RTS, colony sim made by a single dev. Does that make all other games in the platinum tier no success?
If they cost the same as veilguard, absolutely, resounding failure to end up in bronze.