this post was submitted on 14 Dec 2024
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We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past "Act 3". Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

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[–] jpeps@lemmy.world 1 points 1 week ago

The Last of Us II. I went in expecting the same act structure as the first and was surprised. If you've played it then you know what I'm talking about. Despite mainly taking place over just a few days it really feels so drawn out and a relentless struggle, which felt so perfect for the world of the game.

[–] AceFuzzLord@lemm.ee 1 points 1 week ago

Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don't have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.

[–] Mango@lemmy.world -1 points 1 week ago

BG3 has a lot of length. (⁠☞゚⁠∀゚⁠)⁠☞

[–] ampersandrew@lemmy.world -3 points 1 week ago (2 children)

Developers are demonstrably not getting more efficient with their content. More content means more assets, and that's why development timelines have only gotten longer over the years.

[–] electric@lemmy.world 1 points 1 week ago (3 children)

Yeah, games take time to make. It's good that they have more content now. Do you not remember how short campaigns used to be?

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