The Last of Us II. I went in expecting the same act structure as the first and was surprised. If you've played it then you know what I'm talking about. Despite mainly taking place over just a few days it really feels so drawn out and a relentless struggle, which felt so perfect for the world of the game.
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Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don't have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.
BG3 has a lot of length. (☞゚∀゚)☞
Developers are demonstrably not getting more efficient with their content. More content means more assets, and that's why development timelines have only gotten longer over the years.
Yeah, games take time to make. It's good that they have more content now. Do you not remember how short campaigns used to be?