this post was submitted on 08 Dec 2023
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Gaming

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[–] ramble81@lemm.ee 12 points 2 years ago

Cool. I’ll still buy it only when it’s on sale on Steam.

[–] the_q@lemmy.world 11 points 2 years ago (2 children)

PS5 and Xbox are both x86 and essential PCs anyway so this is just more fake bullshitery from a shitty company.

[–] PotjiePig@lemmy.world 6 points 2 years ago (1 children)

It's much easier to bug test and build for a PS5 as they are all the same. To get a resource intensive game working on PC means a lot more resources going into tweaking texture packs etc for a myriad of combinations of graphics cards processors and drivers and drives. Running on similar architecture is only part of the problem.

[–] the_q@lemmy.world 6 points 2 years ago (1 children)

So if they'd develop for PC first then it'd be easier to port to consoles. Got it.

[–] jmcs@discuss.tchncs.de 4 points 2 years ago* (last edited 2 years ago)

Developing for PCs first doesn't remove the combinatory explosion of components they need to develop and test for. While developing for PS5 and Xbox Series X/S, you only need to get things working with 3 different AMD GPUs and CPUs. If they only supported 3 different PC configurations and refuse to run Nvidia or Intel they would get skewered.

[–] simple@lemm.ee 4 points 2 years ago (1 children)

To be fair GTA V's PC port had a bunch of improvements over consoles and was very well-optimized with a bunch of settings. It takes time to make a good port.

[–] TomAwsm@lemmy.world 4 points 2 years ago

GTA V was first developed for PS3/X360, so that's not really a fair comparison.

[–] TheLastHero@hexbear.net 5 points 2 years ago

will probably take that long just to add back in all the things they had to cut from from the consoles

[–] TheDarkKnight@lemmy.world 5 points 2 years ago

Meh, I’ll skip it then.

[–] TheWeirdestCunt@lemm.ee 3 points 2 years ago

Don’t we all?