this post was submitted on 05 Dec 2023
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[–] conditional_soup@lemm.ee 111 points 1 year ago* (last edited 1 year ago) (4 children)

"Wait, so they just stopped in the middle of killing everyone and went to sleep?"

"Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit."

NGL, I play BG3 like D&D, I don't trust the game (DM) not to fuck me over and tend to death march my characters. "Shut up and drink the health potion, you're fine. You still have two first level spell slots, you've got this. Do you really need that short rest?" Etc.

[–] melmi@lemmy.blahaj.zone 74 points 1 year ago (5 children)

The annoying thing about that is that if you don't long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.

I'm doing a second playthrough and I'm realizing just how much I missed during my first playthrough where I used my tabletop mindset of "rest only when absolutely necessary". And even then sometimes watching other people's playthroughs I see scenes I never saw.

[–] Godnroc@lemmy.world 21 points 1 year ago (2 children)

Or when Karlach hit me with the "I thought we really had something there, but I guess not." At the start of act 3 that made me save scum, fix it, and put an indefinite hold on playing.

[–] conditional_soup@lemm.ee 21 points 1 year ago

GOOD LORD, THAT'S WHY GITH MOMMY BROKE UP WITH ME?!

[–] Necronomicommunist@lemmy.dbzer0.com 8 points 1 year ago (1 children)

I'm not getting it, what happened?

[–] Godnroc@lemmy.world 23 points 1 year ago (6 children)

You advance relationships during long rests, but I wasn't taking them. Because I never reached the next relationship milestone before the next act, I instead had a cutscene where the character, Karlach, laments the lost connection despite the fact I was very much into them.

That's also just a bug where they'll say that even when you saw the scenes.

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[–] IMongoose@lemmy.world 13 points 1 year ago (1 children)

But also, if you rest too much you miss things. I wish it would warn you for some stuff, hopefully there will be a mod for it.

[–] edgemaster72@lemmy.world 30 points 1 year ago* (last edited 1 year ago)

You under rest? Believe it or not, miss things. You rest too much, also miss things. Underrest, overrest. We have the best party in the world, because of rest.

[–] Anticorp@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (1 children)

Sometimes it forces you to long rest. I had just long rested, used my last scroll of mage armor on my bard, tried to head out, and it wouldn't let me leave camp. It forced me to long rest again to trigger the cut scene with the dragon rider dude at the end of the mountain pass.

[–] teft@startrek.website 6 points 1 year ago (6 children)

Even more bullshit is when you come upon Elminster and he wants to rest, lets go you say. Then after the long rest the game wants you tjo long rest literally 15 meters after Elminster since you transition to act 2. Luckily you don't have to spend resources for that rest but still...

[–] Anticorp@lemmy.world 9 points 1 year ago

That's the exact part of the game I was talking about. I had just rested, then the Elmenster thing happened, then the dragon rider dude. That's a lot of sleepy time!

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[–] teft@startrek.website 4 points 1 year ago (1 children)

Tactician it's hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.

[–] melmi@lemmy.blahaj.zone 4 points 1 year ago (1 children)

I've never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I'm a loot gremlin that picks up everything that isn't nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(

[–] snooggums@kbin.social 3 points 1 year ago (1 children)

Right click heavy stuff and send to camp.

[–] melmi@lemmy.blahaj.zone 2 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah, I figured that out eventually, but then I have to remember to go back to camp and pick up the dozens of mundane shortswords I sent to camp and sell them

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[–] ProfessorOwl_PhD@hexbear.net 2 points 1 year ago (1 children)

Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.

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[–] EmergMemeHologram@startrek.website 79 points 1 year ago (1 children)

Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn't even lock the door, should we slit their throats while they sleep?

...no... Let them come to me.

But boss!

Silence! I said let them come to me.

[–] salvaria@lemmy.blahaj.zone 48 points 1 year ago (2 children)

ACKSHUALLY 🤓

BG3 won't let you go to camp/long rest in "dangerous areas" (usually a bad guy stronghold-esque place) or whatever they're called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you're A-OK :)

[–] Anticorp@lemmy.world 17 points 1 year ago (3 children)

It lets you camp in the defiled temple, even after you attack the goblin leaders.

[–] Even_Adder@lemmy.dbzer0.com 7 points 1 year ago* (last edited 1 year ago)

It's implied you find a secure place to camp since you're not in the same room you initiated long rest in.

[–] teft@startrek.website 5 points 1 year ago* (last edited 1 year ago) (2 children)

The only places I can think where you can't long rest are the mind flayer colony, the nautiloid, and the nightsinger's astral void. I think everywhere else is good to go for long rest as long as you aren't in combat.

I thought of another one, Bhaal's temple you can't rest in. You have to go almost to the waypoint on the bridge outside it before you can rest again. Iron throne and the Foundry also.

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[–] MindSkipperBro12@lemmy.world 3 points 1 year ago

Only thing that sucks is walking back out into the hostile goblin party and have this happen to you:

https://lemmy.world/pictrs/image/e87d1e8a-cabf-4ecb-930a-6b0e9bf26d58.webm

[–] FooBarrington@lemmy.world 3 points 1 year ago

I loved this in the Creche:

  • "No, you can't rest there!"
  • I go deeper into the temple, into the secret areas
  • "Oh yeah, no problem, rest easy"
[–] jjjalljs@ttrpg.network 39 points 1 year ago (1 children)

One of the reasons I really dislike DND is the long rest cadence. It's just not really how a lot of people want to play the game.

Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.

[–] corcaroli@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

Most people just want to do cool shit.

There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.

[–] Kolanaki@yiffit.net 34 points 1 year ago (3 children)

BG3 could have benefitted by having random encounters during rests, the way Owlcat's Pathfinder games do.

[–] SheDiceToday@eslemmy.es 10 points 1 year ago

I remember Icewind Dale and the Baldur's Gate 2 having the potential for rest interruptions. It's sad they got rid of the possibility.

[–] teft@startrek.website 3 points 1 year ago* (last edited 1 year ago) (1 children)

There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

Also you can end up fighting a few of the companions during rests depending on choices during dialogs.

[–] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

That's not random... It's entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.

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[–] HipsterTenZero@dormi.zone 28 points 1 year ago

being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they've spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they're just taking a spellcaster siesta.

[–] gullible@kbin.social 21 points 1 year ago (2 children)

Relatedly, “party is baffled when predatory animal becomes feared and flees at 1/2 HP.” I mean, the dire wolves weren’t attacking for fun, they were looking for a meal and found ostensibly snack-shaped things. If you want the pelts, make certain they can’t escape. Sentinel, nets, Entangle, etc..

[–] Sheeple@lemmy.world 15 points 1 year ago (1 children)

It's called fight OR flight.

You gotta make sure to remember that some animals don't know how to back down. This is not in hunting scenarios but general confrontation some animals will get completely caught up in aggression and self destructively begin hyperfocusing on murder mode.

Dogs IRL do it surprisingly often. Humans are also known for it. Adrenaline is a bitch.

[–] EmergMemeHologram@startrek.website 12 points 1 year ago (2 children)

My cat shits himself and runs away from even modestly scary situations, like getting in trouble for attacking the other cat.

[–] H1jAcK@lemm.ee 8 points 1 year ago (1 children)
[–] metaStatic@kbin.social 13 points 1 year ago

please stop attacking my cat

[–] Sheeple@lemmy.world 4 points 1 year ago

Animals are different, indeed.

[–] Honytawk@lemmy.zip 3 points 1 year ago

While that is realistic, it shouldn't happen all the time because it makes for frustrating gameplay.

Fun is still the most important aspect of a game.

[–] PugJesus@kbin.social 20 points 1 year ago (1 children)

"We sleep in the peaceful jungle cleari-"

"TIGERS"

"Okay, what if we sleep in tow-"

"MUGGERS. HALF ORCS. BIG BURLY ONES."

"In this fortress we should be-"

"GUARD CAPTAIN PAID OFF, THE WHOLE GARRISON WANTS YOUR BLOOD"

[–] teft@startrek.website 13 points 1 year ago (1 children)
[–] apotheotic@beehaw.org 2 points 1 year ago

"Soooooo leeeets MUG 'EM!"

[–] teft@startrek.website 18 points 1 year ago* (last edited 1 year ago) (1 children)

BG3 has events where you can't sleep or they complete without you.

Waukeen's rest burning is the first one that comes to mind. If you stumble on it and then rest, Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that's because multiple days pass in the story when you go the mountain pass route instead of the underdark route.

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[–] topinambour_rex@lemmy.world 15 points 1 year ago

I dont think you understand how narcolepsy works...

[–] Zehzin@lemmy.world 10 points 1 year ago

Always have a Warforged in your party so your DM doesn't pull a fast one on you with rests 👀

[–] Ithorian@hexbear.net 7 points 1 year ago

Always fun when new players get to learn it's not a video game. No save scumming either.

[–] Sheeple@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

I did one time provide a room that slows down time for my players. It was after a highly long dungeon stretch at what was the finale of the campaign.

It helped that the dungeon itself was a time warped anomaly so it was easily justified. The whole place was also modelled after the IRL Titanic.

Afterwards they had to fight a gauntlet of a fake final boss, an escape sequence and then an abomination of a dragon (which before seemed to be the fake final boss's pet) rampaging through a city, before said dragon revealed it's true form as a far realm abomination with time based powers.

Sometimes you gotta allow your players to cheese a little.

[–] Jonny@kbin.social 5 points 1 year ago (1 children)

The community D&D episodes are so good. I hope they go back on their decision to pull the first one from streaming sites. It was one of the things that motivated me to try D&D for the first time.

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