this post was submitted on 28 Aug 2024
56 points (93.8% liked)

PC Gaming

8395 readers
580 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
top 8 comments
sorted by: hot top controversial new old
[–] rem26_art@fedia.io 25 points 1 month ago

I think thats a pretty big achievement that it runs at all on the wrong instruction set. RISC-V development really seems to have come far

[–] AllNewTypeFace@leminal.space 13 points 1 month ago (4 children)

Were they emulating the x86 code in realtime, or pre-translating it to RISC-V in the way that Apple’s Rosetta 2 does for ARM? If the former, that is indeed impressive performance.

[–] MentalEdge@sopuli.xyz 23 points 1 month ago

I don't even care. The fact that we're at a point where it runs means a whole bunch of "step one"s have been succefully taken.

[–] k_rol@lemmy.ca 7 points 1 month ago

Besides Box64, which was used to emulate x86 instructions in general, Wine and DXVK helped fill the gaps using Linux instead of Windows.

[–] catloaf@lemm.ee 5 points 1 month ago

Believe it or not, the article answers that question. The linked blog post from the devs has even more detail.

[–] randy@lemmy.ca 5 points 1 month ago

The original blog post (linked in the article) refers to this as a DynaRec, i.e. a dynamic recompiler. So it's not exactly emulating, but nor is it the ahead-of-time recompilation that Rosetta 2 can do.

[–] DScratch@sh.itjust.works 11 points 1 month ago (1 children)

I’d love to know the power draw, the article doesn’t mention it (that I could see).

It’s pretty nuts to be able to take something as complex as a video game and to run it on unintended hardware.

PS3 next?

If rpcs3 uses a dynarec, then one would have to specifically be made for RISC-V. The interpreter can probably already run right now.