this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] plumbercraic@lemmy.sdf.org 4 points 11 months ago (2 children)

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

[–] sexual_tomato@lemmy.dbzer0.com 2 points 11 months ago

Dune was the second RTS ever though

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[–] abbadon420@lemm.ee 3 points 11 months ago (2 children)

Why hasn't anybody named Worl of Warcraft? They definitely made a shift in the mmorpg scene..

Or Tomb Raider for the first big budget movie adaptation.

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[–] Duamerthrax@lemmy.world 3 points 11 months ago (5 children)

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

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[–] CitizenKong@lemmy.world 3 points 11 months ago

Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).

[–] corvett@lemmy.world 3 points 11 months ago

Note: read "first" as "first popular/important", not just for this thread but for most conversations across media like this.

Spelunky was the first "Roguelite" that brought permadeath with meta progression to another genre, starting the modern wave of Roguelites.

Pokemon kicked off "monster collection" as a mechanic

To my knowledge, Halo was the first major game to do regenerating health

[–] Tudsamfa@lemmy.world 3 points 11 months ago (3 children)

Im pretty sure the actual, physical Trading card games like MtG and Pokemon gave us all these games with card mechanics in the late 90s/early 2000s.

Culdcept (1997), Baiten Kaitos (2003), Kingdom Hearts - Chain of Memories (2004). Then the card games weren't as popular for a bit, then the digital ones died out.

And then Blizzard released Hearthstone in 2014. I haven't played the other ones to know for sure, but I believe Yu-Gi-Oh Master duels crafting system can directly trace it's roots to it. Trade cards for dust of a specific rarity, dust from 3 can form a new card, Shiny cards give enough dust on their own for any card, etc. .

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