this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] Duamerthrax@lemmy.world 3 points 3 months ago (2 children)

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

[–] frezik@midwest.social 2 points 3 months ago* (last edited 3 months ago) (1 children)

I dispute the Serious Sam claim. The LucasArts iMUSE system was doing things like that years before. Even among fps games, the first Dark Forces game used it.

[–] Duamerthrax@lemmy.world 1 points 3 months ago (1 children)

I might be miss remembering the claim. It was from a documentary, so I might be able to find to when I get home.

[–] frezik@midwest.social 1 points 3 months ago (1 children)

It's also possible they just didn't know. LucasArts didn't push the system all that much in their PR. You'll see it in some bullet points on the retail boxes, and articles of the time might make a passing reference to it. It was quite a remarkable system for the time and they were very low key about it.

[–] Duamerthrax@lemmy.world 1 points 3 months ago

Probably just that.

[–] chanibal@lemmy.dbzer0.com 1 points 3 months ago

And ROTT also had rocket jumps.