this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] pyre@lemmy.world 11 points 10 months ago* (last edited 10 months ago) (1 children)

Gears: cover shooter

Prince of Persia: realistic animations with weight. also popularized a platformer subgenre, which was called cinematic platformer but unfortunately the life of the subgenre was cut short due to the advent of 3d.

Diablo: ARPG genre, and even more so loot rarity system (especially the four tiers common/rare/epic/legendary) and affixes in loot as well.

Half-Life: a lot of good things, sure, as pointed out by other comments, but I will also never forgive valve for popularizing the game not fucking starting for ages.

Rogue and maybe more so Nethack: roguelike mechanics.

some really obvious ones are Tetris: falling block puzzles and Sokoban: pushing block puzzles.

also now pretty much obsolete but Overwatch: loot boxes. they existed before, but Overwatch made them an industry standard.

[–] ChairmanMeow@programming.dev 10 points 10 months ago (1 children)

Wasn't CS/TF2 far more influential in the lootbox department?

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[–] PalmTreeIsBestTree@lemmy.world 10 points 10 months ago

Crush the Castle inspired Angry Birds and several other games with the same catapult mechanic. Loved that flash game way before Angry Birds was put on the App Store.

[–] sirico@feddit.uk 10 points 10 months ago (1 children)

Arma 2-3 have been responsible for at least 3 major multiplayer genres.

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[–] ICastFist@programming.dev 10 points 10 months ago (5 children)

Street Fighter 2 popularized and pretty much set to stone what a tournament fighter game should be. Mortal Kombat came first, but its single-player progression was this weird "tower" with some gimmick fights thrown in, like you vs 2.

Thinking about it, I'd say Mortal Kombat popularized the "REALLY fucking cheap sub boss/final boss" that many other fighting games have (looking at you, SNK) - I mean, good luck getting close to Goro in the first place.

I wonder which korean mmo could be considered as the one that de facto popularized pay-to-win as an integral mechanic.

Diablo hands down popularized not only the action RPG genre, but also having enemies as loot mystery boxes. One lucky kill and you could get your hands on a really great piece of equipment. The amount of clones speaks for itself.

I think Gran Turismo popularized the "carreer mode" of racing games.

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[–] dumblederp@aussie.zone 9 points 10 months ago (1 children)

WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.

I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.

[–] huginn@feddit.it 7 points 10 months ago

Quake 1 popularized mouselook

[–] rimjob_rainer@discuss.tchncs.de 8 points 10 months ago

Ocarina of Time is the mother of modern 3D gaming with Z-targeting.

[–] xanu@lemmy.world 8 points 10 months ago (1 children)

I'm not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there's a whole market for the "factory game" genre.

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[–] SatansMaggotyCumFart@lemmy.world 7 points 10 months ago (5 children)

Skyrim for the horse armor dlc.

[–] chiliedogg@lemmy.world 6 points 10 months ago (1 children)

I remember them having a sale on Oblivion DLC one time where the rest of the DLC was half-off, but the horse armor was double.

Oblivion was weird on DLC. Knights of the Nine was pretty good, and Shivering Isles was amazing. But they also had bullshit stuff like Horse Armour.

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[–] rustyfish@lemmy.world 6 points 10 months ago (3 children)

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

[–] ampersandrew@lemmy.world 8 points 10 months ago

Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what's in front of you.

[–] catloaf@lemm.ee 7 points 10 months ago

I think Halo was what popularized the twin stick controls.

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