this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] ChairmanMeow@programming.dev 10 points 3 months ago (1 children)

Wasn't CS/TF2 far more influential in the lootbox department?

[–] pyre@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

i don't think they were as influential no. overwatch loot boxes were not only a monetization venue but also the main leveling system. whether you paid or not you always played toward a loot box. and couple with the game's massive success and popularity it opened the floodgates to this form of monetization to be a standard.