Heyyyyyyy buddyyy !
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Heyyyy buddyyys!
Shot you a message.
I love your personality and think we could be great friends, too.
As you got invited by OP would you mind sharing your invites too? Asking for ~~a friend~~ me.
I can invite too if people need it, shoot me a DM
Somebody needs to tell the games team that they make their own operating system. This is Windows-only. WTF.
Runs perfectly fine on Linux though, with DX11 or Vulkan. On Windows, Vulkan has some performance issues that make it quite unenjoyable, but in Linux for me it plays a lot better with Vulkan than Windows DX11.
Runs perfectly fine on Linux though
The quality of Proton is not the point, the point is that they're not dogfooding their own platform. They'll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port's alpha test.
How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?
They are beta testing, remove the OS issue and they van focus on games issues
Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.
Valve is probably perfectly happy with just making sure proton compatibility is good. They don't expect developers to change their whole workflow to cater to the Deck, that's why they've done so much work with proton.
I expected this from the start once proton was introduced, just not from Valve themselves... Welp. It's now inevitable.
I'm with you in principle, but I think it's unlikely that Valve are building the game themselves, given that they haven't done much of that in ages.
It's reasonable to think their first priorities were finding a development studio [Edit: or even in-house developers] capable producing a good game, and helping them to do so. If the developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.
Let's just hope that they're being guided along to way toward design decisions that make a native port relatively easy if the game turns out to be good.
Edit:
The project is reportedly led by "IceFrog", which looked like a studio name when I first read it, but it's apparently a person. So maybe this is in-house development after all. Great! It would be nice to see Valve making significant games again.
Nevertheless, gathering a team with the talent and vision to make a good game is harder than finding people who can learn a certain API or platform, so if they have the former, it would make sense to let them target the platform they already know and get the game out the door. Doing it in-house just makes it even easier for Valve's linux folks to guide them in design choices that would simplify multiplatform support later. (Cross-platform development isn't all that hard if you plan for it from the start instead of painting yourself into a corner.) If the game is well received, it would then make sense to invest more time into training the devs on linux and doing a linux-native port.
Or to put it another way: Yes, Valve has an OS that keeps them independent from Windows, but that's just one tool in their kit. Proton is another tool. That gives Valve flexibility in how they bring a game to market, and how they prioritize/schedule various phases of the project. This still-unannounced game might be Windows-only for now, but I would not assume that will be forever.
It's almost as if they are a for-profit company that doesn't want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.
I use Arch, btw and play only on Linux, so I'm not being biased, just speaking truths.
Yeah but Valve, who is making this game, made SteamOS and the Steam Deck in house. It's their own product. It would be a monumentally stupid move to release a first party game that doesn't run on their own first party hardware.
I wouldn't say that's the case because it's Valve, and they work on a very unique way. Besides, the work they did with Proton, SteamOS and Steam Deck shows that at no point they believe developing for Linux is waste of efforts or an afterthought. They go out of the usual way to make things better for Linux. I fully expect them to port Deadlock to Linux once it hits beta or release.
It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.
Yeah, why would Nintendo develop for Switch or Sony for PlayStation when it's clearly a waste of development time and and money and Windows is clearly the superior development target?
I’m not being biased, just speaking truths.
No, you speak nothing of truth regarding game development has a platform holder.
It’s really not? You can play it perfectly fine on linux. Performs great for me with 0 issues so far.
It’s really not?
The quality of Proton is not the point, the point is that they’re not dogfooding their own platform.
You guys making the same comments over and over again. I can literally paste previous replies because nobody of you cares to actually read.
Hello internet friends!
friends for over 30 days apparently for everyone here asking for invites
For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress
So like SMITE?
Not really, SMITE is a moba that happens to be 3rd person, Deadlock actually plays like a 3rd person shooter that needs proper aiming and headshots and a much faster pace.
Somebody wants to invite me? I can play with you during EU evenings, if you want.
Anyone interested in an invite?
- Yes, I'll remove you after the invite.
- No, we can't play together.
- Yes, drop your profile here/dm
If you don't get the mail, this is probably due to playtest schedule, they may give you access when the playtest is open, after that you can always play vs bots
Or https://steamcommunity.com/discussions/forum/1/4511003785958903445/
Edit: What have I done? :O so many users want to try it
If it's not too late to ask for an invite...
Added. When invited please let me know if you can see it
You should get a mail from steam
Hello , You have been invited to join the Steam Playtest for Deadlock!
https://steamcommunity.com/discussions/forum/1/4511003785958903445/
crossing my fingers and toes that you are still bravely marching through the comments
No account on that link
Sorry, I fixed it
Added. When invited please let me know if you can see it
You should get a mail from steam
Hello , You have been invited to join the Steam Playtest for Deadlock!
https://steamcommunity.com/discussions/forum/1/4511003785958903445/
I fear I may have taken too long to accept your friend request. If that is the case, my apologies for taking up your time.
No worries?
I would like an invite too. Thanks :)
Added. When invited please let me know if you can see it
You should get a mail from steam
Hello , You have been invited to join the Steam Playtest for Deadlock!
https://steamcommunity.com/discussions/forum/1/4511003785958903445/
Unfortunately, it didn't work...
That's weird, everyone got it.. I think since a fee replied back
I can add you and try
Can I get an invite? https://steamcommunity.com/id/MarkillerX/ Thank you
You rejected me, I go to sleep then
Honestly? I just shut down my pc but oy for now if you accept quick
Added. When invited please let me know if you can see it
You should get a mail from steam
Hello , You have been invited to join the Steam Playtest for Deadlock!
https://steamcommunity.com/discussions/forum/1/4511003785958903445/
Would love a DM with an invite! 🙂