this post was submitted on 03 Nov 2025
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Programming
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Sure, it might be a lot of places, it might not(well designed microservice arch says hi.)
What proper OOP design does is to make the changes required to be predictable and easily documented. Which in turn can make a many step process faster.
I guess it's possible I've been doing OOP wrong for the past 30 years, knowing someone like you has experienced code bases that uphold that promise.
Right, knowing when to apply the principles is the thing that comes with experience.
If you’ve literally never seen the benefits of abstraction doing OOP for thirty years, I’m not sure what to tell you. Maybe you’ve just been implementing boilerplate on short-term projects.
I’ve definitely seen lots of benefits from some of the SOLID principles over the same time period, but I was using what I needed when I needed it, not implementing enterprise boilerplate blindly.
I admit this is harder with Java because the “EE” comes with it but no one is forcing you to make sure your DataAccessObject inherits from a class that follows a defined interface.
We all have or own experiences.
Mine is that it helps in organization, which makes changes easier.
I have a hard time believing that microservices can possibly be a well designed architecture.
We take a hard problem like architecture and communication and add to it networking, latency, potential calling protocol inconsistency, encoding and decoding (with more potential inconsistency), race conditions, nondeterminacy and more.
And what do I get in return? json everywhere? Subteams that don't feel the need to talk to each other? No one ever thinks about architecture ever again?
I don't see the appeal.
It works in huge teams where teams aren't closely integrated, for development velocity.
Defining a contract that a service upholds, and that dependents can write code against, with teams moving at will as long as the contract is fulfilled is valuable.
I'll grant you it is true that troubleshooting those systems is harder as a result. In the huge organization I was in, it was the job of a non-coder specialist even.
But given the scope, it made a ton of sense.
But if the contract were an interface, for example, the compiler would enforce it on both sides, and you would get synchronous communication and common data format for free, and team A would know that they'd broken team B's code because it wouldn't pass CI and nothing drastic would happen in production.
At that scale, contracts are multiple interfaces, not just one. And C#/Java /whathaveyou interfaces are largely irrelevant, we're talking way broader than this. Think protocol, like REST, RPC...
Good job all the compilers I can remember since the last 30 years or so can compile more than one file into a project then.
We're taking past each other. I'll saying that I don't see how adding networking makes anything simpler and you're saying that you need a bunch of network protocols. Why?
I'm not saying you shouldn't ever have networking, but then again, I wouldn't call it a microservices architecture if you're only using networking when it's necessary. At that point you just have services because it's genuinely a network.
It's not microservices unless you have unnecessarily added a bunch of networking, and unnecessarily adding a bunch of networking is innecessarily adding a bunch of complexity that I can't see makes anything better.