this post was submitted on 20 Oct 2025
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[–] BedbugCutlefish@lemmy.world 16 points 20 hours ago (2 children)

Big disagree, though still upvoted you cause that is a hell of a hot take.

Sneaky stabbers are cool, and I like skill monkies. Not just 'the theivery havers', but also the bag of tricks, the preppers. Batman is basically a rogue.

And, sure, it can be interesting to have the party be bad at Stealth on purpose. To have to bumble their way through everything. I don't think Rogues are strictly necessary. But I like that they're an option.

[–] Jesus_666@lemmy.world 9 points 19 hours ago (2 children)

I mean, I can kind of understand the perspective. Having one party member being responsible for non-combat skills is suggestive of an extremely combat-focused game design. I come from systems where having skill monkies isn't practical due to the breadth of the skill system; someone doing the job of a rogue in D&D would have to wildly outlevel the rest of the party.

Then again, those systems are typically more grounded than having PCs become powerful enough to butt heads with demigods after a year of adventuring, so D&D having a bit of a cartoonish vibe to it is very much in character. It's not a flaw, it just feels different. I still think it's kinda funny, though.

"Here's Joe, he hits things with a sword and is athletic. There's Bob, he gets angry and hits things with an axe and is athletic. Over there's Jim; he turns into animals and hits things and knows stuff about nature, plus he's athletic. Lucy here hits things with a blessed mace and can heal people and is athletic. And that's Wayne, our salesman locksmith armorer medic seaman carpenter commando."

[–] BedbugCutlefish@lemmy.world 6 points 19 hours ago (1 children)

Rogues aren't really designed to be good at everything, they are designed to be very good at a few skills (in 5e). Bards are the 'generalists' (which, imo. is blatantly OP considering they are also good spell-casters).

PF2e is where they just kinda get all the skills (along with investigators).

[–] its_kim_love@lemmy.blahaj.zone -1 points 17 hours ago

Bards wouldn't exist without rogues. They're just a symptom of the problem.

[–] its_kim_love@lemmy.blahaj.zone 0 points 19 hours ago* (last edited 19 hours ago) (1 children)

When you break it down D&D is a loop of talking to things, exploring, killing things, and stealing. A bad class is only good at one of those things, AKA ranger. While a good class is good at three of those things, AKA a bard. Rogues are good at all of those things without sacrificing anything.

[–] Jesus_666@lemmy.world 4 points 18 hours ago* (last edited 17 hours ago) (1 children)

The same is roughly true of games with a more broad skill system, e.g. The Dark Eye with its dozens of skills. However, those systems tend to spread out abilities between party members by making it impractical to have all skills but affordable to have some. I actually like that a lot since skills can give depth to a character and can tie in the backstory in little mechanical ways.

To construct an example party:

The warrior is, of course, a good fighter proficient in several weapons, but also has good knowledge of strategy, tactics, and the history of warfare, knows how to treat wounds and maintain his equipment, and has the leadership skills to maintain morale in combat. As the son of a vintner he has a surprisingly refined palate regarding wine.

The wizard has detailed knowledge about the arcane, astronomy and astrology, speaks several languages (especially ancient ones), and knows his way around myth and legend. Coming from a culture of sailors, he has a basic understanding of how to operate a boat and navigate on the sea.

The social character is a formally trained courtesan. Along with weapons-grade charisma, she has skills in seduction, rhetoric, games, singing and dancing, plus a broad but shallow education that ~~ahead~~ allows her to maintain light conversation on any topic. A weak fighter, she excels at any kind of social interaction.

The last character is a dwarf who lists his occupation as "craftsman". He likes to take things apart. Like locks, traps, mechanisms, doors, or people who get handsy with the courtesan. He also knows how to treat wounds, diseases, and poison, stemming from when he was a healer's apprentice.

[–] its_kim_love@lemmy.blahaj.zone 0 points 18 hours ago

This is why I take into account class and background before setting a DC when I run D&D. That's my back end way to try and apply this subjectivity to skills.

[–] its_kim_love@lemmy.blahaj.zone 1 points 20 hours ago (2 children)

Sure it's nice to be able to do everything, but that has warped the game loop into making rogues unusually useful compared to the other classes. Rogues can be the skill monkey, the face, the front line fighter, and the trap guy all while not having the ability score crunch of a class like monk.

They're good at everything that isn't fighting while being good at fighting. I as a player like rogues too, but if DnD were an MMO no one would pick other classes. As a game designer it's too much stuff in one package. Take those abilities and break them up and give them to the entire party, and you have a more rounded group with advantages and disadvantages.

[–] HobbitFoot@thelemmy.club 6 points 19 hours ago (1 children)

In regards to the Rogue being a skill monkey, it really depends on what skills are needed. I'm in a campaign now where the druid's skills are far more important than the rogue's skills. There are a variety of campaigns you can make where rogue isn't the one with the important set of skills. Hell, detect magic is incredibly useful and something a rogue can't naturally learn.

In regards to being the face, there are several classes that have various face skills. The only real thing that Rogues have over other classes is Thieves' Cant, which other classes can now learn as a language.

I also wouldn't put the rogue as a front line fighter. They pump out damage, but so do a lot of other classes.

[–] its_kim_love@lemmy.blahaj.zone -1 points 19 hours ago (1 children)

Im not saying the Rogue is the best at everything. I'm saying the Rogue is good at everything. You can take a class and replicate some of the stuff a rogue can do, but usually that means not being as good at other things. Rogues don't have to make that choice. That's why I don't like rogues. A wizard could be the face and a damage dealer, but they can't be the tank at the same time even though it's possible for you to make a tank wizard. A ranger can be good at stealth and fighting, but that would probably make them a bad face. With each other class there is a trade off. Rogues as a class are a bunch of desperate parts slapped together and called a class.

[–] HobbitFoot@thelemmy.club 2 points 16 hours ago (1 children)

A rogue makes a very poor tank compared to other classes.

[–] its_kim_love@lemmy.blahaj.zone -1 points 16 hours ago

A rogue isn't the best tank, but that again isn't my argument.

[–] BedbugCutlefish@lemmy.world 3 points 19 hours ago* (last edited 19 hours ago) (1 children)

I mean, if we're talking DnD 5e, rogues are one of the weaker classes.

In part, its cause they're only okay at combat. Pretty good damage (but not amazing), only moderate control options, and little defense, while relying on modes of attack that require work to function (sneak attack, stealth)

And, they do work as a skill monkey, but Bards are just kinda... better, at almost everything, on that front. Magic is just generally overtuned in its effectiveness, so really, a Wizard can be a better skill monkey, if they prep utility spells that day.

[–] its_kim_love@lemmy.blahaj.zone 0 points 19 hours ago

When I say rogues shouldn't exist I'm talking about AD&D all the way up through the editions to 5th (Haven't played with the latest updated rules). Each edition had their own attempts at balancing the class, but my take is that the class should have never existed. The game would better off without them.