this post was submitted on 18 Oct 2025
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Feel free to replace "friends" with "anyone you know in real life" or even online groups you trust or are close with.

"They":

WOM marketing is highly effective as 88% of consumers trust friend recommendations over traditional media.

and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.

Mods, feel free to nuke if this feels too close to advertising or better-suited for !videogamesuggestions@lemmy.zip (my own community); I mean it more as a discussion piece but I don't run the place.

EDIT: The "not" in the title is optional; I'm asking about both successful and failed recommendations.

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[โ€“] hornywarthogfart@sh.itjust.works 4 points 2 weeks ago (1 children)

I don't have a term for it but it sounds like you fall into a specific group of gamers. They enjoy gaming but they thrive on the difficulty curve. The curve is the draw no matter what it's wrapped in.

Fighting games, easy to pick up, unbelievably hard to master.

Shmups: easy to pick up but unbelievably hard to master.

Certain rage games like Bennet Fodey or the Trials series or musical games like DDR which, again, have a crazy difficulty curve.

I'm in the same boat although I do enjoy the other games. They just aren't nearly as good as people hype them up to be if not outright bad. In my experience, it is entirely the difficulty curve that drives our obsessions with these types of games.

[โ€“] mobotsar@sh.itjust.works 1 points 2 weeks ago

So it's about the skill ceiling, or just the shape of the difficulty curve, or..? I definitely don't fall into that group, so I'm curious.