this post was submitted on 18 Dec 2023
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Meh. Not everything need to be deep. It’s a video games. Nobody is asking what the DOOM character backstory is. He’s there to shoot some hellspawns and that’s fun.
There’s a place for both, really.
My friend, you're missing out on the batshit insane lore of DOOM Eternal. The game itself is amazing, but the lore is even better!
My favorite part of the lore is how doom guy doesn't give a shit about the lore.
Not every franchise needs to be deep, and doom eternal kind of suffers for being more story focused.
Really? I enjoy the lore very much, but it seems more than easy enough to ignore - most is told through collectibles, so you can just breeze through everything without reading pretty much anything.
I kind of disagree - I like it when a lot of thought has been put into things. I'd rather have it available and be able to ignore it than not have it available at all.
To repeat myself from a response to another user:
You don't even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.
Like they don't need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it's immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.
No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling. It lets us know the stakes, it shows us that Doomguy cares about the lives lost far more than any ostensible greater good or Hayden's justifications.
Sure, but when someone whines "Why did they give this character depth? They could have made them shallow and boring!" I'm not going to give that person much credit.
Also, DOOM guy does have some backstory for those that care to look for it in the games. Easily ignored for those that don't.
You don't even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.
Like they don't need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it's immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.
No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling.
100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.
I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.
A buddy of mine got me to play Dark Tides and I had fun, but he kept telling me I needed to look into the lore of the Warhammer universe.
Looked into it and realized I don't have the time or interest to get into such a fictional universe that feels like it has more depth than most religions. I feel like there could be a degree track for Warhammer historians..
Not hating on people who are into it. But it's too overwhelming for someone like me who just wants to play games to clear my mind and distract myself. Also socialize.
I have friends that are deep in the tabletop 40k universe and know all the lore. I couldn’t give two shits about the story and have still enjoyed many sessions, plus the computer games: vermintide, darktide, etc.
It’s possible to play and ignore all that.
Oh yeah, I was doing just that. I wasn't saying the lore interfered with the gameplay at all. I was just relating to feeling like I can't be bothered by extended universes.