Mictecacihuatl, Lady of the Dead, is the link between the living and the deceased. She holds our teyollia, the spirit of our personality and our creativity, and purifies it so it can return to the Earth in the shape of a new being. Also called Mictlancihuatl, she is the ruler of the land of the dead. She is honored on Dia de Muertos, and is a manifestation of La Santa Muerte. A work of nahua (or Aztec) tradition.
Mictecacihuatl is the female deity associated with death in many of Mexico's indigenous cultures. In addition to welcoming us into the afterlife, she is the protector of some and the source of countless legends related to the underworld. Learn about her history, her powers, and the fate of those who encounter the powerful lady of Mictlán.
Known as the lady of the dead, the lady who cuts the umbilical cord, or simply the lady of death, Mictecacihuatl is the goddess who rules the other world and to whom some will have to answer sooner or later.
Together with her husband, the lord of death Mictlantecuhtli, Mictecacihuatl welcomes souls who died naturally to Mictlán, to watch over their bones and watch over their sleep for all eternity.
Furthermore, her power extends throughout the land of the dead and even into the world of the living, as she is capable of sending blessings, curses, and messages from her dimension in the afterlife. Of the two rulers of the underworld, Mictecacihuatl seems to be the more flexible of the two deities, as she is the one who gives the deceased permission to return from Mictlán, a gesture that does not go unnoticed on the earthly plane, as the celebration of the dead in pre-Hispanic cultures was an honor to this goddess.
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I was flipping through some old video game magazines and I came across a game I either never heard about or completely forgot: Tom Clancy's Rainbow 6: Patriots, which drew from Occupy Wall Street and the Tea Part movement. Here's the beginning of the cover article on the game from Game Informer #224 (December 2011), which was the first (and possibly only) major coverage of the game:
Introduction
Later in the article, they describe the farcical scenario used in what they describe as a "live game demo" but I'm pretty sure is just this concept trailer, where the terrorists break into the home of a real estate investor and...here, just read it for yourself:
Scenario
...because of course, they can't just be anticapitalists, they have to be cartoon villains. The devs talk about how they want to have a complex narrative and how there will be points where you get the terrorists' perspective, but when they do stuff like this it kind of defeats the purpose.