this post was submitted on 06 Sep 2025
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[–] Wolf@lemmy.today 4 points 1 day ago* (last edited 1 day ago)

Hey man, you might have been around a while- a lot of us have- that clearly doesn't make you an expert.

They were all considerably lower quality, cheaper, and easier to make than AAA games.

You are confusing 'production value' with 'quality'. Being 'easier to make' (if that were true) and costing less to produce are both objectively good things, the only way that someone could remotely think they were bad is if they confuse 'production value' with 'quality'.

In 1992 a crime film was released called "White Sands" having a budget of $22 Million. That same year an indie film was released called "Reservoir Dogs" with a budget of $1.2 – 3 million. White Sands had great production values and 11 times more budget than Reservoir Dogs had.

Both films had very good actors, but ironically the Tarantino film was the one that didn't star Samuel L. Jackson. The 'production value' of Dogs is quite low. There are only a handful of locations and the majority of the film is shot in 1 room of 1 warehouse.

Reservoir Dogs is to this day hailed as one of the best films of the genre and a 'masterpiece' and White Sands is... I've honestly never even heard anyone mention it even once in the last 33 years and had no idea it even existed before googling 'Crime films from 1992'.

See also "Monty Python and the Holy Grail", "Halloween", "Trainspotting", "The Evil Dead", "Night of the Living Dead", "Memento"...etc

Having a huge budget and high production values clearly don't make a film good or lack thereof a film bad- same goes for video games.

There are plenty of "AAA" games that were turds you've just forgotten about them. And there are still plenty of AAA games being released so saying that we've " been conditioned to accept (indie games) now." is just wrong. People don't play indie games because they've been 'conditioned to accept' them, they play them because they are fun.