this post was submitted on 06 Sep 2025
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It’s not laziness, that’s always been a stupid oversimplification. The workers work hard on your entertainment product. It‘s a business decision.
When hearing laziness that’s always been my assumption. Laziness due to business.
Laziness implies that the workers who make the actual games are lazy which is obviously not true, unfair and audacious. Just use the right words.
To what end?
To optimise project parameters.
In other words, to take a shortcut to avoid expending resources at the cost of quality.
Yes. It‘s basic theory. Everyone does it all the time and you‘ll always find a customer/user who will say that some aspect of quality has been reduced too much.
It's pedantry really. No one thought they meant the devs just didn't feel like optimizing it.