this post was submitted on 03 Sep 2025
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That's crazy... The only complaint I ever hear about the game that I have to begrudgingly accept and move on is from people who just detest any amount of backtracking, i.e. people who hate metroidvanias.
Everything about the game's feel, from the controls and movement to the art and atmosphere, I would rate as best-in-class. Unless you get creeped out by bugs or cannot stand anything animated, I cannot fathom what your complaint is.
I'm curious how much you played -- I will say that the game does bury the lead a bit, both artistically and mechanically. The first area seems almost monochrome and until you get the dash your prime form of locomotion is walking. But once you've been to a few different areas you start to realize how much bigger the game world is than you initially thought.
It seems like more reddit indie shit. It would make sense there are people who can't comprehend how others wouldn't like it.
Reddit is a bubble.
I think one issue with the game is that you should probably play largely unguided. Most gamers today can't play games without a guide up though. Yeah, the game is going to suck if you aren't engaging with the main premise of exploration and discovery.
I put about 10 hours into the game. I think the way hits and getting hit feels. It's been a while but doesn't the screen pause slightly when it happens?
I know people complain about the difficulty but I was fine with what I experienced in it. I grew up in the 80s playing the original Mega Man games hahaha.
Mmm, there is a bit of knockback. There's a trinket you can equip that basically eliminates that, but learning to deal with it is just part of the combat flow.
This is what I'm talking about. There's a pause when you take hits. It reminds me of how Zelda games makes combat feel in the 3D titles.
Combat example
Oh okay yeah on big hits there is a bit of hitstop.