this post was submitted on 29 Aug 2025
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I'm replaying Riftbreaker. They just dropped the extended endgame (plus a bunch of other new features) and it's a good reason to play through it again.
The combination of base building, tower defense, and action gameplay just works for me.
Please stop me from building over-defended walls at the far borders of the entire map and using a consistent 4x4 grid placement for flooring that aligns the entire gotdamn map...
Edit: said map
Can't. I'm too busy building fusion reactors in bulk to power my wall of gatling laser towers.
Hey, did Camo unlock in your playthrough with this update? I started with coop_beta and have since gone back to the main branch after the update, and the tech and blueprint unlocked, but I can't actually select it.
Normally, I think. I haven't built it yet but it has unlocked. Not sure what triggered it, though.
Honestly, I'm not going to be using it – I've been showered with unique red chainsaws so my stealth consists of cutting down all potential witnesses.
I have this vague recollection from one or two earlier playthroughs that during one of the mission maps, some cloaked dudes show up, theres some Ashley/Mr. Riggs dialogue, and you suddenly can use Cloak. Separate from scanning enough of them to unlock the tech/blueprint. Tried Googling and couldn't find anything about that, though I feel like I went on this journey once before and got reminded of the mission thing from some website.
That doesn't sound entirely unfamiliar but I can't remember if that was actually something that happened in an earlier version of the game. All I know is that enough familiarity with those guys plus hazenite handling will also get you there.