this post was submitted on 18 Aug 2025
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Game Development

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[–] truthfultemporarily@feddit.org 77 points 1 week ago (18 children)

The dev seems surprised by what is pretty common knowledge:

  • You get only roughly 50% of gross revenue paid out after distributor cut (30%), vat (10%) and returns (10%).
  • Games make the vast majority of profits in their first month, only ticking back up slightly when releasing DLCs.

So there are only three things to do really:

  • be happy the game did well, do 1-3 months of patching, and go on to the next game (and do your best to ignore angry gamers yelling that "the game is abandoned")
  • the paradox route: keep releasing regular DLC to keep cash flow up while also releasing regular free updates (and do your best to ignore angry gamers yelling that you are a greedy evil corporation)
  • introduce micro transactions, subscription models or any other way to keep making money after release (and do your best to ignore angry gamers yelling that you are greedy)

Instead, for some reason the dev seemed to think they can keep up developing the game indefinitely and that somehow, it would keep making money? There are like 10 games in history that made enough money to allow development for years: Minecraft, Terraria, Witcher 3, Stardew Valley, etc. And I don't think they are even cash flow positive on their own.

[–] mindbleach@sh.itjust.works 15 points 1 week ago (10 children)

(and do your best to ignore angry gamers yelling that you are greedy)

No, listen to those people. They're right. Fuck microtransactions. Nothing inside a video game should cost real money.

Also the distributor cut is fucking obscene and needs to be sharply reduced. Steam takes an entire third of your revenue, clean off the top, for the privilege of participating in their monopoly.

[–] meta4@retrolemmy.com 11 points 1 week ago (3 children)

I don't like microtransactions, but can you come up with a source of revenue for a game that allows for constant updates that include new features, mechanics, artwork, audio, etc. that isn't MXT or ads?

The people that will be angry about MXT are the same that would be angry their game hasn't seen any major updates in 5-10 years, like their initial investment somehow supports unlimited development. It's just not feasible.

[–] mindbleach@sh.itjust.works 3 points 1 week ago* (last edited 1 week ago) (1 children)

Subscriptions. Y'know - like a service?

Otherwise you have to sell new products to make new money. You can make a sequel, or a no-kidding expansion, instead of charging ten actual dollars to let your character wear a hat that's already on your god-damn hard drive.

Or... you can make another game. This era dragging out games for ten years is a bizarre blip that's only maximizing their investment in antipattern suck-zones with instant access to your wallet.

Zero respect for 'people who rightly despise this also secretly crave it.' Cram that garbage.

None of this is about what I like. Charging money in games is a scam. Games make you value arbitrary nonsense - that is what makes them games. There is no intrinsic economic value to putting balls through hoops or clicking on heads. The exchange rate between enchanted scimitars and real-life hamburgers is nonexistent. It's a category error.

This abusive business model is half the industry, by revenue. It's in every genre, on every platform, at every price point. If we allow this to continue, there will be nothing else. Only legislation will fix this.

[–] sukhmel@programming.dev 5 points 1 week ago (1 children)

I'd argue subscription is seen as very similar to micro transactions, although I can see that one is capped and other is not, so maybe subscription is less predatory

[–] mindbleach@sh.itjust.works 4 points 1 week ago* (last edited 1 week ago)

Charging repeatedly for local software or... using your car battery... is an intolerable abuse. But MMOs are plainly a real service, with simple ongoing costs, and new content you access by playing the damn game.

And even MMOs are pulling this shit. WoW wanted $90 for a magic horse that's also an auction house. The entire base game costs less than that one fucking object inside the game. This is fundamentally different, and obviously worse, and it has infected ev-er-y-thing.

[–] juliebean@lemmy.zip 1 points 1 week ago* (last edited 1 week ago) (2 children)

not super familiar with your idiolect. what do you mean by MXT? i tried looking it up, but nothing i found made much sense in this context.

[–] brb@sh.itjust.works 7 points 1 week ago

MTX = microtransactions

[–] meta4@retrolemmy.com 1 points 1 week ago

Sorry, accidentally swapped the letters. Answered by brb

[–] m532@lemmygrad.ml 1 points 1 week ago

State subventions

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