this post was submitted on 07 Aug 2025
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Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News. This news arrives weeks after a mass layoff in which Xbox canceled several other big titles. - Jason Schreier

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[–] Cethin@lemmy.zip 1 points 1 month ago (1 children)

Why would we have seen it? You normally don't see anything until they're gearing up for launch.

I think it's more likely MS looked at their portfolio, looked at how much this was costing, and decided it didn't fit what they were looking for for how much it was costing.

This is not to say it's a good call, just that MS executives are pretty shit at game development analysis.

[–] RightHandOfIkaros@lemmy.world 1 points 1 month ago (1 children)

4 years of development and they didnt have anything to show except for a CG render? That is absolutely troubled development.

Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems? I mean, Metroid Prime 4 had major issues and was restarted twice. Halo Infinite had major problems and that took 6 years. Scalebound was in development for 4 years before it was cancelled, and it obviously had very troubled development. At least Scalebound had some gameplay to show after it was in development for 2 years (it was cancelled 2 years later), Contraband didn't even have that for all 4 years. That would indicate to me that the gameplay was not in a state that could be shown to the public. The developers could have been actively working on the game, but no meaningful progress was being made.

This was probably the right call from Microsoft. Though depending on the problems being had, they probably should have cancelled it sooner. It sucks for me to say that because I was interested in this game, but thats the reality of game development. Sometimes an impassable roadblock comes up and its not feasible to continue to fund the sinkhole for 10 years, sometimes its better to pack up and go around.

[–] Cethin@lemmy.zip 0 points 1 month ago* (last edited 1 month ago)

4 years of development and they didnt have anything to show except for a CG render?

Anything to show you. They aren't beholden to you. The CG render was to get applications for jobs, not to sell the game. That happens when it's almost done.

Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems?

The vast majority! Game dev cycles are often 8+ years now, and you don't hear anything from them until about a year before launch. You think about the canceled ones, but most of them that launch you just don't consider, which is good. No news is good news, as the saying goes.