this post was submitted on 26 May 2025
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[–] ThirdConsul@lemmy.ml 14 points 3 days ago (2 children)

Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.

[–] Archpawn@lemmy.world 3 points 2 days ago (1 children)

Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don't even have classes.

[–] sirblastalot@ttrpg.network 1 points 1 day ago

Sometimes restrictions breed creativity, though.

[–] StraySojourner@lemmy.world 3 points 2 days ago (1 children)

Or Savage Worlds where you literally build your "class" from the ground up

[–] bob_lemon@feddit.org 1 points 1 day ago

Or Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).