this post was submitted on 26 May 2025
573 points (98.6% liked)

RPGMemes

11888 readers
541 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] kyle@lemm.ee 32 points 3 days ago (3 children)

The short answer is the game wasn't balanced around it.

I feel like Rogues (sneak attack) and Wizards (spell sculpting) in particular could abuse this heavily. Also any class that gets their subclass at level 1 or 2.

[–] Skua@kbin.earth 14 points 3 days ago (1 children)

Also any class that gets their subclass at level 1 or 2.

To be fair those are also troublesome for regular multiclassing, or at least they are if you're not using the 2024 "definitely not 5.5E" classes. The paladin with one level in warlock or sorcerer is a perennial favourite for a reason.

[–] scintilla@lemm.ee 8 points 3 days ago (1 children)

I'll always love a paladin rouge multi even if it's not the "best". there's just so many interesting story possibilities there.

[–] Skua@kbin.earth 9 points 3 days ago (1 children)

Multiclassing because it's fun even if it doesn't work that well will always have a place in my heart. I'm currently playing a barely-functional monk/druid. I think I can get him to work, but right now his tiger wildshape is more of the paper variety

[–] conditional_soup@lemm.ee 3 points 3 days ago

I've done monk/druid before. The mechanics are bad for it, but I love the story flavor of the two most likely to be utterly unarmed classes joining together to make someone whose body IS the weapon, in all of its forms.

[–] themeatbridge@lemmy.world 14 points 3 days ago (1 children)

This is the anwer. You could always homebrew your own game and try to balance it, and you'd start to find where the game breaks. Play 10,000 games like that, and patterns will emerge. Game developers spend a lot of time playtesting, and they still miss things. Just thinking of a new twist and asking why it doesn't work is like asking why cars don't have six wheels.

[–] Trail@lemmy.world 3 points 3 days ago (1 children)

Why don't cars have six wheels though.

[–] Naz@sh.itjust.works 7 points 3 days ago (2 children)

You don't need that much traction on a high gravity planet and the two extra wheels become unnecessary.

On the Moon, Mars, or anywhere else where the gravitational acceleration is below 5 m/s², you want six wheels, because at least two of them will always not contact the ground due to poor traction and movement over uneven terrain.

[–] Tlaloc_Temporal@lemmy.ca 3 points 3 days ago (1 children)

More wheels is also good on low traction surfaces, or to reduce ground pressure. An extra axel can also reduce the chance of beaching on rough terrain.

[–] Natanael@infosec.pub 3 points 3 days ago

Big trucks also want more surface area against the road on their tires, both to reduce wear per tire and to get more traction, which is why some have extra wheels

[–] BreakerSwitch@lemm.ee 1 points 3 days ago

Is the earth considered a high gravity planet?

[–] Kichae@lemmy.ca -1 points 3 days ago

The game isn't balanced around multiclassing, either. If it were, everyone and there dog wouldn't have difficult to explain backgrounds that involve blood magic, mysterious patrons, and devout faith in something.