Kichae

joined 2 years ago
[–] Kichae@lemmy.ca 5 points 13 hours ago (1 children)

No. You don't get to just decide you have the right to use someone else's work just because you coudn't find them to ask, any more than you get to decide that you can use their car. Them not actively selling their works isn't the equivalent of leaving the car derilict on public property.

[–] Kichae@lemmy.ca 4 points 1 week ago

Yes. Believe it or not, the coke and pepsi being made in Canada makes people feel significantly less pressure to boycott them. Believe it or not, this makes sense when you think about how most people make decisions and the factors involved in those decisions.

Being smug about it doesn't change it.

[–] Kichae@lemmy.ca 2 points 1 week ago

I like Trilium Notes. It's rich text based, not markdown based, but haas most of the organiation structures of Obsidian. It doesn't have the user base nor volume of plugin support, though. It does have a canvas mode for inking, but it's a separate note type, not part or every note.

For a purer inking environment, look at Xournal++. It's not as feature rich as OneNote, but it has the basics.

Or, you could try running OneNote with WINE. It looks like you'd have to use OneNote 2010 or 2013, though.

[–] Kichae@lemmy.ca 11 points 2 weeks ago (1 children)

"Balance" gets abused a lot, as a term. It means multiple things, and it results in people talking past each other.

Intra-party balance -- that is, everyone in the party being approximately equally capable -- is important for most tables because most people resent getting clowned on by their so-called allies.

Creature/encounter balance is not about forcing the fights players get into to be fair, but about having a reliable way of telling how hard the fight will be. That knowledge is not an obligation to make the fights fair.

[–] Kichae@lemmy.ca 10 points 2 weeks ago

That's dying. Bleeding out. It's not even necessarily truly unconscious (even if it is Unconscious).

[–] Kichae@lemmy.ca -2 points 2 weeks ago (3 children)

Start work earlier

[–] Kichae@lemmy.ca 3 points 2 weeks ago (1 children)

They're visible on other fedi platforms, making it trivially easy for assholes to go looking for who downvoted them anyway. The illusion of safety is a dereliction of duty to users.

Also, downvotes exist to allow large social sites to give the illusion of moderation and user agency while ignoring their duty to actually manage their spaces. They're not needed here, and their existence promotes excessively large and unmanageable communities where people shout into voids and engage with hostility rather than discuss topics with people. Their use and inclusion should be seriously reconsidered.

[–] Kichae@lemmy.ca 2 points 2 weeks ago

Trolls are only common if they're made common, though. Like, they're common in the Forgotten Realms, or Golarion, or whatever, but commonality is out the window in a homebrew setting.

[–] Kichae@lemmy.ca 2 points 2 weeks ago (1 children)

"Don't worry, it's just a name!"

Gets attacked by trolls.

"I thought it was just a name!"

[–] Kichae@lemmy.ca 13 points 4 weeks ago (1 children)

Weirdly enough, the American compulsion to try and annex us has deep roots, too. I'd guess equally deep.

[–] Kichae@lemmy.ca 7 points 1 month ago

'Tis a bit of a thorn in one's side, aye.

[–] Kichae@lemmy.ca 6 points 1 month ago

The only real work is my work. The only person who deserves a living wage is meeeeee!

 

Dungeons are fun, but they are (sic) great at everything. Knowing why they were used and how they are useful can help you game elevate dungeons to what they should be.

I thought this was a fun, and interesting video discussing the role dungeons have played in TTRPGs, and what they've been inspired by.

https://www.youtube.com/watch?v=dKRXxCtVFgw

 

So, I spend what is objectively too much time on Kickstarter. Every couple of days, I buzz the site, primarily looking for my next fix of bestiaries for my Pathfinder 2e table (I don't know what it is about physically bound monster stat blocks on glossy paper, but I apparently need that shit hooked directly up to my veins).

This January's been a bit of a lull period for that, though. It has seen a bit of a resurgence on the D&D 5e front, though, with a bunch of interesting projects having released recently. I thought I'd pass some of them along (as well as everything else I've seen in the last couple of weeks).

--

Launched w/in The Last 2 Weeks

Pip and Pawn - For D&D, Pathfinder, and Savage Worlds

  • A short ebook about in-fiction games in table top RPGs. Includes history, magic, monsters, and more!

    Product Type: GM Resource, Lore & Worldbuilding, Rules Extension

    Systems: D&D 5e, Pathfinder 2e, Savage Worlds

    Start Date: Tuesday, 28 January, 2025

    End Date: Wednesday, 19 February, 2025

    Funded: true

Glumdark

  • A beautiful, grim resource for dark fantasy tabletop roleplaying games.

    Product Type: GM Resource, Lore & Worldbuilding

    Systems: System Agnostic

    Start Date: Wednesday, 22 January, 2025

    End Date: Saturday, 22 February, 2025

    Funded: true

Mjölnir, a Norse Gods Adventure

  • Unleash the power of the Norse gods and forge your destiny—dive into a legendary quest to claim Mjölnir and shape the fate of realms!

    Product Type: Adventure, Adventure Path, Items & Equipment

    Systems: D&D 5e

    Start Date: Monday, 20 January, 2025

    End Date: Tuesday, 18 February, 2025

    Funded: true

Shards of Corruption

  • A tome of heroic adventures for 5E D&D – twisted tales of betrayal, vengeance, and redemption from indie publisher Eventyr Games!

    Product Type: Adventure, Anthology, Bestiary

    Systems: D&D 5e

    Start Date: Thursday, 16 January, 2025

    End Date: Thursday, 13 February, 2025

    Funded: true


Ending w/in the Next 2 Weeks

50+ Random Tables

  • What does that goblin have it its pockets? What's the name of that NPC? What's the MacGuffin for the next quest? Look no further!

    Product Type: GM Reference

    Systems: System Neutral

    Start Date: Monday, 2 December, 2024

    End Date: Friday, 31 January, 2025

    Funded: true

Blights, Catastrophes & Scourges on the Realm

  • A collection of global catastrophic events impacting society that can be incorporated into fantasy RPGs. Claims D&D 5e compatibility, but appears to be system neutral in practice.

    Product Type: GM Reference

    Systems: D&D 5e, System Neutral

    Start Date: Wednesday, 1 January, 2025

    End Date: Friday, 31 January, 2025

    Funded: true

100 Amazing Events for D&D 5e

  • A line-up of 100 Amazing Events, a DnD 5E supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life!

    Product Type: GM Resource

    Systems: D&D 5e

    Start Date: Thursday, 2 January, 2025

    End Date: Saturday, 1 February, 2025

    Funded: true

Gods & Avatars, Norse Gods in D&D

  • 22 Norse Gods for DnD 5e. 44 Cleric Domains & Paladin Oaths. Priests, Temples & their Followers.

    Product Type: GM Resource, Character Options

    Systems: D&D 5e

    Start Date: Tuesday, 31 December, 2024

    End Date: Thursday, 30 January, 2025

    Funded: true

Crazy Companions - 32+ complex creatures

  • 70+ PDF pages with complex and unique pets, familiars, mounts and companions for your next Dungeons and Dragons 5e or other RPG session.

    Product Type: Character Options

    Systems: D&D 5e

    Start Date: Tuesday, 7 January, 2025

    End Date: Thursday, 6 February, 2025

    Funded: true

Carnival of Shadows

  • A thrilling D&D 5e adventure set in a mysterious, story-rich carnival filled with secrets and danger!.

    Product Type: Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 7 January, 2025

    End Date: Thursday, 6 February, 2025

    Funded: true

Aphrodite/Hera Class-ified

  • Two DnD 5e Classes Inspired by the Gods of Greek Mythology: Aphrodite and Hera.

    Product Type: Character Options

    Systems: D&D 5e

    Start Date: Monday, 6 January, 2025

    End Date: Thursday, 30 January, 2025

    Funded: true

100 Amazing Events

  • A supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life! Claims to be for 5e, but appears to actually be system neutral

    Product Type: GM Reference

    Systems: D&D 5e, System Neutral

    Start Date: Thursday, 2 January, 2025

    End Date: Saturday, 1 February, 2025

    Funded: true

100 Side Quests for D&D 5e

  • Over 100 pages of D&D 5E Side Quest content with Quests, NPCs, Challenges, and Hooks for your campaign!

    Product Type: GM Reference, Items & Equipment

    Systems: D&D 5e

    Start Date: Thursday, 26 December, 2024

    End Date: Sunday, 9 February, 2025

    Funded: true

Xerathor’s Grimoire of Dread

  • A D&D supplement filled with new dark species, shadow classes, forbidden spells, cursed items, dread monsters and a corruption system.

    Product Type: Bestiary, Rules Extension, Player Options, Items & Equipment, Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 14 January, 2025

    End Date: Tuesday, 11 February, 2025

    Funded: true

The Plane Walker

  • Embark on a journey through time and planes in this 5e adventure for 3-5 characters level 5.

    Product Type: Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 14 January, 2025

    End Date: Thursday, 30 January, 2025

    Funded: true

Unwrapped, A Victorian–Egyptian Horror Adventure

  • Unwrapped is a Victorian-era adventure for D&D 5th Edition, blending gothic horror with ancient Egyptian mysticism.

    Product Type: Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 14 January, 2025

    End Date: Friday, 7 February, 2025

    Funded: true

Monster Vault 2: Deadly Creatures for 5E D&D and TOV

  • More than 300 all-new monsters, including dangerous demons and horrifying new undead. The monster book your players fear!

    Product Type: Bestiary

    Systems: Tales of the Valiant, D&D 5e

    Start Date: Tuesday, 7 January, 2025

    End Date: Thursday, 6 February, 2025

    Funded: true

Monsters at their Core: Monster Design Made Legendary!

  • 300+ pages of pure 5E monster mayhem! New and old monsters to terrorize your players and the all new monster core system!

    Product Type: Bestiary, Rules Extension

    Systems: D&D 5e

    Start Date: Wednesday, 15 January, 2025

    End Date: Wednesday, 5 February, 2025

    Funded: true


Recently Completed

The Ace of Spades: A D&D drop in casino

  • Gamble! Drink! Catch a band! Then heist 'em for all they've got. A drop in casino setting for your fantasy setting!

    Product Type: Adventure, Casino, Mini-Games

    Systems: D&D 5e

    Start Date: Tuesday, 10 December, 2024

    End Date: Saturday, 18 January, 2025

    Funded: false

A Fetch of Ferrets

  • An in depth guide to an amazing magical item and spell; an arcane bag full of magical ferrets. For 5e, and frankly all fantasy RPGs!

    Product Type: Items & Equipment

    Systems: D&D 5e, System Neutral

    Start Date: Wednesday, 25 December, 2024

    End Date: Friday, 17 January, 2025

    Funded: true

Renegade Realms: Raven's Reach

  • An endlessly expandable hex map for 5e, Pathfinder, Shadowdark, Forbidden Lands, Mörk Borg & other fantasy tabletop role-playing games!

    Product Type: GM Reference, Hexploration, Maps

    Systems: System Neutral

    Start Date: Thursday, 2 January, 2025

    End Date: Wednesday, 22 January, 2025

    Funded: true

Legends of the Ashen Shield - The Gathering Storm

  • A legendary campaign of knights, witches, dragons and valour!

    Product Type: Setting, Adventure, Character Options

    Systems: D&D 5e

    Start Date: Monday, 30 December, 2024

    End Date: Saturday, 18 January, 2025

    Funded: true

100 Unique Factions

  • A supplement packed with: Guilds, Clans, Cults, Orders, Houses, Leaders, 100 pages for your Campaign or Adventure! Claims to be for 5e, but doesn't appear to have any system-specific entries.

    Product Type: GM Resource, Lore & Worldbuilding

    Systems: D&D 5e, System Neutral

    Start Date: Saturday, 4 January, 2025

    End Date: Saturday, 25 January, 2025

    Funded: true

 

Trump calls the US-Canada border an "artificially drawn line", in what seems like one of the most dumbfounding statements the "build the wall" president could possibly utter.

But which probably isn't, because it's Trump.

 

So, I'm running the original 3e version of Forge of Fury, and my players are about to meet Idalla, the succubus. In the 3e version of the dungeon, Idalla is bound to the room, and just wants to leave. If she's attacked by a Good aligned character, she is free to leave... for some reason. Or, if she's granted permission from a Good aligned character, she's also free to leave.

I'm not at all sure how to run this. I foresee her explaining to the party that she's been magically bound to the room, and that the spell is broken just by giving permission, and then the party just... does. And she teleports away.

That seems totally pointless.

I really like the idea of there being a powerful being trapped in this room, though. It serves my purpose to have some sort of unexpected guardian in this space, and a filter that allows Good aligned characters through is really convenient in its own right.

Clearly, the solution is how I play the character, then, but I just cannot get myself inside her head. How do I make this interesting, and last longer than a single back-and-forth verbal exchange? The module gives her only real goal as being to leave, and I don't have a reasonable, interesting alternative.

Have you run this module before? How have you handled Idalla?

 

Hello! I'm new to Linux, and using Plasma 6.2, and I'm finding the Application Launcher incredibly finicky to work with. The primary issue is that the category changes on cursor pass-over, and so ends up requiring some surprisingly precise mouse or touch-pad movements to avoid changing the selected category.

Is there a way to change this behaviour? Digging through various settings panels hasn't unearthed an obvious toggle or set of options, and Google hasn't unearthed the secret either. I'm starting to lose hope on this front.

Am I missing something obvious? Is there a way to make it so the category only changes after a hover of some appreciable amount of time? Or even a click?

 

Crazy how the only one of these airing criticism that says the budget isn't doing enough is the publicly owned one.

 

Hey everyone, just an update to my last post from Sunday night.

The eclipse went off without a hitch -- thankfully, I am not personally capable of interfering with celestial events -- and I have to say, nothing could have ever possibly prepared me for the experience. No photo has ever actually captured what I saw Monday afternoon. I don't think any of them have come close.

Picture of my own attached for total lack of effect.

As I looked down at my camera screen and watched the last light of the crescent Sun disappear from my view, I felt totality occur. The umbra of the Moon swept over me while I looked down, and the world got noticeably chilly. The wind died down. The world was silent for a hiccup. I immediately and excitedly looked up, and I think my brain broke.

Hovering in the sky over Potato World was an black, alien orb, surrounded by a thin ring of brilliant white and pink shimmering fire. It was something straight out of a science fiction movie, and not necessarily a good one, either. It looked so incredibly fake.

It looked downright cartoony.

And it hit me like a ton of bricks. I wept as I stared at it, completely unable to maintain composure. I gawked at how bright the solar corona actually was -- I had completely expected to have to strain to see it. I marveled as I realized I was seeing, with my own two, naked eyes, solar prominences arching over the limb of the Moon. And I just sobbed through the whole experience.

My fiancee, whose interest in this had seemed to be primarily a mix between modest curiosity in a significant natural and cultural event and support for my interest, also cried at seeing it, while her son sat on the ground with his mouth hanging open.

It was both the longest and the shortest 3 minutes of my life. When it was over, I just stood in the field in a daze, periodically pressing my camera's shutter button. In just a few minutes following the end of totality, the field, in which hundreds of people had gathered, was nearly empty. Only a handful of us remained, and most of the others had heavier equipment than my DSLR and tripod.

At the end of the day, I didn't quite get the pictures I wanted. I had hoped to get bracketed exposures during totality, and I had assumed that my camera's settings for that when using the LCD display as digital viewfinder would be the same as when using the optical viewfinder, and they weren't. But I'm not too fussed about it. The pictures still turned out significantly better than I could have hoped for.

I'll be posting the rest of my photos -- including some pictures of Potato World itself -- to my PixelFed account, which can be found here, if anyone's interested: https://pixey.org/i/web/profile/384533916920271164

 

I'm sitting in a dark hotel room on the eve of my first - and possibly only - total solar eclipse, with my partner and step-son, and I am positively awash with emotions.

I have been waiting for this day for 30 years, since my first partial eclipse in May of 1994. That was an underwhelming experience for many reasons, but not the least of them was that I had nothing and no one to view the eclipse with.

Three decades, two astronomy degrees, 5 years operating a planetarium, and 5 years as a guide at the local observatory later, and I'm fully prepared. Today, I have more viewing glasses than i have fingers, two cameras with filters, I have my family, and I am smack dab in the middle of the path of totality.

And the forecast calls for clear skies.

I can't believe it. I can't believe that this is actually happening for me. That everything looks like it's going to work out.

The only disappointment is that I discovered that Potato World exists - it's the New Brunswick potato museum (and it's next door to my hotel) - but it's closed!

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