this post was submitted on 04 May 2025
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"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.

But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."

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[–] FreedomAdvocate@lemmy.net.au 61 points 1 day ago* (last edited 1 day ago) (3 children)

It’s not that they’re not improving like they used to, it’s that the die can’t shrink any more.

Price cuts and “slim” models used to be possible due to die shrinks. A console might have released on 100nm, and then a process improvement comes out that means it can be made on 50nm, meaning 2x as many chips on a wafer and half the power usage and heat generation. This allowed smaller and cheaper revisions.

Now that the current ones are already on like 4nm, there’s just nowhere to shrink to.

[–] SirEDCaLot@lemmy.today 5 points 2 hours ago

This is absolutely right. We are getting to the point where the circuit pathway is hundreds or even dozens of electrons wide. The fact that we can even make circuits that small in quantity is fucking amazing. But we are rapidly approaching laws-of-physics type limits in how much smaller we can go.

Plus let's not forget an awful lot of the super high-end production is being gobbled up by AI training farms and GPU clusters. Companies that will buy 10,000 chips at a time are absolutely the preferred customers.

[–] Buddahriffic@lemmy.world 10 points 12 hours ago

Not to mention that even when some components do shrink, it's not uniform for all components on the chip, so they can't just do 1:1 layout shrinks like in the past, but pretty much need to start the physical design portion all over with a new layout and timings (which then cascade out into many other required changes).

Porting to a new process node (even at the same foundry company) isn't quite as much work as a new project, but it's close.

Same thing applies to changing to a new foundry company, for all of those wondering why chip designers don't just switch some production from TSMC to Samsung or Intel since TSMC's production is sold out. It's almost as much work as just making a new chip, plus performance and efficiency would be very different depending in where the chip was made.

[–] toastmeister@lemmy.ca 7 points 1 day ago (1 children)

Which itself is a gimmick, they've just made the gates taller, electron leakage would happen otherwise.

[–] dai@lemmy.world 10 points 20 hours ago (2 children)

NM has been a marketing gimmick since Intel launched their long-standing 14nm node. Actual transistor density depending on which fab you compare to is shambles.

It's now a title / name of a process and not representative of how small the transistors are.

I've not paid for a CPU upgrade since 2020, and before that I was using a 22nm CPU from 2014. The market isn't exciting (to me anymore), I don't even want to talk about the GPUs.

Back in the late 90s or early 2000s upgrades felt substantial and exciting, now it's all same-same with some minor power efficiency gains.

[–] FreedomAdvocate@lemmy.net.au 2 points 12 hours ago

Now, maybe, but like I said - in the past this WAS what let consoles get big price cuts and size revisions. We’re not talking about since 2020, we’re talking about things like the PS -> PSOne, PS2 - PS2 Slim.

[–] lka1988@lemmy.dbzer0.com 4 points 15 hours ago* (last edited 14 hours ago) (1 children)

This is why I'm more than happy with my 5800X3D/7900XTX; I know they'll perform like a dream for years to come. The games I play run beautifully on this hardware under Linux (BeamNG.Drive runs faster than on Windows 10), and I have no interest in upgrading the hardware any time soon.

Hell, the 4790k/750Ti system I built back in 2015 was still a beast in 2021, and if my ex hadn't gotten it in the divorce (I built it specifically for her, so I didn't lose any sleep over it), a 1080Ti upgrade would have made it a solid machine for 2025. But here we are - my PC now was a post-divorce gift for myself. Worth every penny. PC and divorce.

[–] FreedomAdvocate@lemmy.net.au 0 points 12 hours ago (2 children)

There’s no world in which a 750Ti or even 1080Ti is a “solid machine” for gaming in 2025 lol.

[–] ZC3rr0r@lemmy.ca 2 points 12 hours ago

Depends on your expectations. If you okay mainly eSports titles at 1080p it would've probably been quite sufficient still.

But I agree it's a stretch as an all-rounder system in 2025. My 3090 is already showing signs of it's age, a card that's two generations older would certainly be struggling today.

[–] lka1988@lemmy.dbzer0.com 2 points 12 hours ago* (last edited 12 hours ago) (1 children)

For what I do? It would be perfectly fine. Maybe not for AAA games, but for regular shit at ~40fps and 1080p, it would be perfectly fine.

Gotta remember that some of us are reaching 40 years old, with kids, and don't really give a shit about maxing out the 1% lows.

[–] FreedomAdvocate@lemmy.net.au 1 points 3 hours ago* (last edited 3 hours ago)

but for regular shit at ~40fps and 1080p

it would be perfectly fine.

That's not "perfectly fine" to most people, especially PC players.

Gotta remember that some of us are reaching 40 years old, with kids, and don’t really give a shit about maxing out the 1% lows.

Already there myself. I don't care about maxing out the 1% lows, but I care about reaching a minimum of 60fps average at the bare minimum, preferably closer to 100 - and definitely higher than 1080p. Us oldies need more p's than that with our bad eyesight haha