this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] PieMePlenty@lemmy.world 12 points 1 day ago (4 children)

Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don't miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

[–] Duamerthrax@lemmy.world 3 points 7 hours ago

Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.

If you really want labyrinth level design from Bungie, the Marathon series is were it's at and completely explains why there's so much hand holding in Halo CE.

[–] neon_nova@lemmy.dbzer0.com 3 points 14 hours ago

OMG! Yes! classic doom had some of the most frustrating level designs. I started to hate the game after being lost forever on some maps.

[–] ICastFist@programming.dev 3 points 16 hours ago

I think Hexen takes the cake among the "old Dooms", since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.

[–] GiveOver@feddit.uk 5 points 1 day ago

I remember playing Assault on the Control Room on Halo 1 and one of the doors glitched and didn't unlock. I must have walked around those hallways for hours trying to work out where I was supposed to go