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this post was submitted on 01 May 2025
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Well, that settles it. $80 games is going to be the new standard and Sony will quickly trail along. Oh well, nothing much has changed for patient gamers.
Yeah, buy most games at half price or less, fully patched up and with all the DLCs. Such a joy!
$80 on release day. $60 a month later. $40 a year later. $20 a year after that.
What you're paying for isn't the game, its the hype. An enormous component of a modern AAA game's budget is just advertising. That's what your $80 is going towards. You're paying to have people tell you to buy it.
Even assuming you don't feel like pirating... Just be patient, play something that came out a few years ago, wait for the next Steam Sale, and own the game for pennies on the dollar.
Relevant XKCD.
An enormous component of anything is advertising, I don't see your point.
I agree with the first paragraph, not the ones after
https://mainleaf.com/how-much-does-it-cost-to-market-a-video-game/#elementor-toc__heading-anchor-0
As a rule of thumb, you're looking at 25-50% of a AAA game's budget going to advertising. So a $40 game becomes an $80 game in large part because the publisher is putting out $10Ms-$100Ms just to raise name recognition and build hype.
Except that if no advertising is done, the game's sales are probably a lot lower (which is why they do it). If the game doesn't do well initially, it's less likely that you'll find it years later as well
Aye. I wait until games are finished before torrenting them.
Feels good being off the consumer bandwagon. Games are coming out faster than I can beat the ones that came out years ago. I have enough digital entertainment for the rest of my life without ever having to spend a dime.