this post was submitted on 21 Apr 2025
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[–] Screen_Shatter@lemmy.world 35 points 2 days ago (6 children)

I still cant properly articulate why I didn't like Eternal but loved 2016. So, part of me thinks this looks cool as hell but worries I won't have fun with it again. Not sure what to think.

[–] JordanZ@lemmy.world 3 points 1 day ago

I absolutely hated the platformer aspect of Eternal. I don’t want to have to perfectly time a chain of jumps or die…repeatedly. 2016 was an absolute blast.

[–] petroskoi@sopuli.xyz 2 points 1 day ago

I enjoyed 2016, but the armor, health and ammo juggling by using the correct execution/weapon wa too much for my brain in eternal.

[–] NuXCOM_90Percent@lemmy.zip 22 points 2 days ago (2 children)

DOOM Eternal was very much designed around engaging with all the systems. The problem being... you don't actually need to do glory kills, crucible kills, grenade kills, etc for the first few levels on the lower difficulty settings. So when you DO get to the later missions... you are now learning how to play the game against encounters designed to push you to your limits.

Which, weirdly enough, meant that DOOM Eternal was actually best played on Ultraviolence. Because on UV? The first level will take you the better part of an hour (... or two). But after that? You know what you are doing and the rest of the game flies by... until the fucking DLC which is some of the best video gaming I have ever experienced. I remember being physically exhausted after some of the DLC levels and having that "This is REALLY not good but also holy crap" feeling.

And before people poo poo TOO much on a game that is five years old: DOOM Eternal WAS DOOM 2016 except with a bigger focus on rushing forward to eliminate key enemies rather than waiting behind doors as choke points and treaing it like an early 00s "cover shooter". And... that is exactly what DOOM 2 did back in the day. Archviles could resurrect anyone and Pain Elementals were endless sources of Lost Souls. So you also had to be ready to push your way into a room to take outthe baddies.


Not sure how I feel about Quake 202-err, DOOM The Dark Ages. Gonna be there day one because I have been playing DOOM for basically my entire life (I am the guy who still replays the original once a year). But what we have seen so far feels like it was a really big over correction to DOOM Eternal. Which... is also kind of what happened with Quake versus DOOM 2 (and Final DOOM and The Plutonia Experiments and...).

[–] AlexisFR@jlai.lu 2 points 2 days ago (1 children)

Oh yes, once I figured out what Etetnal wanted me to do, I enjoyed it way better, and managed to beat it and the DLC on Ultra Violence very recently!

[–] jacksilver@lemmy.world 1 points 1 day ago

Same, it took an hour or two to click, but once it did it was a lot of fun.

I initially hated eternal, but stuck with it because of how good 2016 was. Glad I did because it's a blast once you get the flow of things.

[–] msage@programming.dev 0 points 2 days ago

Both 2016 and Eternal were best on the Nightmare difficulty.

The start sucks, as you don't have all the tools, but it teaches you how to approach the arena combat. Once you figure it out, and you start to enjoy running around the map blasting everything in the face, you just do that for the rest of the game.

(I have not played DLCs, as even Eternals EULA angered me too much).

[–] Thrickles@lemm.ee 20 points 2 days ago (1 children)

Doom 2016 was game of the decade for me, but I never finished Eternal after multiple attempts due to getting too frustrated with the mechanics and just not enjoying it.

Going to wait and watch some gameplay before deciding to try it.

[–] bizzle@lemmy.world 2 points 1 day ago

I finished Eternal but man it's a real slog, 2016 felt like brainless violence to me which I love. I want to rip demons apart with my bare hands, I don't want to platform. I don't want to "optimize" my playstyle. I want to rip and tear.

[–] ghewl@lemmy.world 5 points 2 days ago

Personally, I found the Marauder’s and the Nintendo-hard style junk that was designed to make levels take longer to complete to be particularly frustrating.

They persist in attempting to incorporate a narrative into a game that was originally designed to simply engage in slaying demons.

[–] grill@thelemmy.club 3 points 2 days ago

I didn't like Eternal because it looked and felt more like a quake than doom. And the graphics were a downgrade for me. Not because of texture details, but because of atmosphere and oversaturation. It felt more cartoony than the darker version of hell in the first one.