this post was submitted on 28 Mar 2025
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Let's forget about the Oops TPK, but let's discuss about the time it ended-up greatly, no matter whether the party decided t sacrify their life to save the world (or simply their honour) or that horror game where the PC found-out too late that they're hopeless and bound to die

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[–] Ziggurat@jlai.lu 7 points 5 days ago (1 children)

On the other thread, I was talking about Small note passing between GM and PC, and let me tell you the way it lead to TPK.

Context, horror one-shot, occurring in space-ship, with PC agreeing on PvP option (As they said It's a one shot anyway, let's have fun). I started to introduce some hallucination, at the beginning it was just stuff like not consistent between what they see and what the clue says, but quickly, I started to give inconsistent information to the PC through small notes, letting the Paranoia grew until they were sure there was a traitor amont them. Now imagine, the PC lost in space, inside a haunted space-ship starting to fight each other.

Obviously it finished by a TPK, which for an horror oneshot is a great result

[–] SkyezOpen@lemmy.world 3 points 5 days ago (1 children)
[–] Ziggurat@jlai.lu 2 points 4 days ago

This was indeed one of the idea and had w some PC understood it, except that there was no actual traitor just a mind manipulating monsters. So PC having different information (Hallucinations) and knowing a traitor may be among them was enough...

But great session and everyone enjoyed it