this post was submitted on 20 Jan 2025
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[–] Soulifix@kbin.melroy.org 15 points 5 months ago (5 children)

"According to Matthew Ball's The State of Video Gaming in 2025 presentation, first spotted by VGC, some developers "hope" the next installment in the GTA franchise will be priced at $80–$100, fully capitalizing on its status as the most anticipated game on the market. This increase, the report suggests, would allow studios to raise the price of their own new games by at least $10 to offset declining player numbers and inflation while justifying the change by pointing to GTA VI's example."

Who the hell are the developers clamoring for this?

No, what's going to happen is that, with so many game sales happening every week, people are largely going to wait for the sales axe to come down on GTA VI until it's affordable. The only people who'd happily buy GTA VI at that price point, are gullible FOMO-pearl-clutching "gamurs", gaming "journalists", benchmark nerds and egotistical Day-1 flaunters. That's about it.

The moment GTA VI hits a single sale, then most will jump on it.

[–] nyctre@lemmy.world 8 points 5 months ago (1 children)

While I wish you were right, something tells me that even with an 80-100$ pricetag it'll still be one of the most successful games ever released.

Look at diablo4, for example. 70$ base game, 90 for deluxe, and 100 for ultimate plus mtx in the store at stupid prices. And apparently it's sold over 6 million copies and made over 600 mil in revenue in the first week. And it's not even a good game, in my opinion.

[–] Soulifix@kbin.melroy.org 2 points 5 months ago

I'll shamefully admit that I would've bought Diablo IV at launch. But the dealbreaker for me was when they made it online-only, like Diablo III. Good preventative measure.

[–] Damage@feddit.it 7 points 5 months ago

I rarely spend more than 15 eurodollars on a game, but realistically for the average cough console cough player the difference between 60 and 80 is a few beers with your pals, and you spend way more time playing GTA than drinking those few beers.

[–] ech@lemm.ee 3 points 5 months ago

would allow studios to raise the price of their own new games by at least $10 to offset declining player numbers

Wonder how much they'll raise it next when they lose additional sales to absurd prices.

[–] MudMan@fedia.io 3 points 5 months ago (1 children)

Who the hell are the developers clamoring for this?

Gonna guess the tens of thousands getting laid off who are anxiously waiting for money to come back to the business so they can get hired again.

VERY educated guess, there.

[–] qarbone@lemmy.world 2 points 5 months ago

If these hypothetical developers are waiting for cash infusions to "fix" the finances of thesw disastrously managed companies, then they're pretty naïve. Successful games are making multi-millions, even middling franchise games can pull that. More than enough to sustain a normal sized development team.

I imagine maintaining a reasonable team would result in fewer unemployed developers than overbloating the team thinking "more is biggerer is more money" and then cutting tens of thousands of positions for "costs."

[–] PieMePlenty@lemmy.world 0 points 5 months ago

I mean, I'd be pissed but I'd probably still buy it, providing it was fully playable offline and the content reflected the price. I play GTA when it releases, beat it, fool around a bit and never touch it again. The last time I spent money on gta was when V released on 360, more than 10 years ago.