this post was submitted on 08 Jan 2025
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The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[–] Endymion_Mallorn@kbin.melroy.org 4 points 2 days ago (2 children)

An interesting video, but I don't really feel it got to answer the question posed. He also didn't, for me, answer why he wants to focus on LLE instead of HLE as it's been obvious that LLE is very resource intensive.

[–] lIlIllIlIIIllIlIlII@lemmy.zip 3 points 2 days ago

Maybe is too soon for cycle accuracy N64 emulators. We will get it eventually.

[–] Aussiemandeus@aussie.zone 2 points 2 days ago

That was my issue with the video as well