this post was submitted on 07 Jan 2025
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technology

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[–] RussianEngineer@hexbear.net 37 points 2 days ago (3 children)

DLSS CANNOT RENDER IN BLENDER

DLSS CANNOT RENDER MY UNITY EDITOR VIEWPORT

DLSS CANNOT ACCELERATE MY DRAWING IN SUBSTANCE PAINTER

DLSS CANNOT RENDER MY CAD VIEWPORT

FUCK OFF WITH YOUR GAMER AI NONSENSE SOME OF US ACTUALLY NEED THAT "BRUTE FORCE RENDERING" FOR SCIENTIFIC OR ENGINEERING OR ARTISTIC APPLICATIONS!!!! FUCK!!!!

[–] PaX@hexbear.net 17 points 2 days ago* (last edited 2 days ago) (2 children)

Approximations (AI sludge) of approximations (rasterization + lighting) of approximations (computer geometry) lmao

Actually bourgeois mindset, the further abstracted you can become away from real work the better

Wtf is going on? Are capitalists just that far past paying programmers to write fast algorithms instead of copy-and-pasting stock Unreal-Unity render pipelines or have we actually hit some kind of technological limit of scene complexity that they are trying to resolve?

No one wants to do geometry anymore smh

[–] Sodium_nitride@lemmygrad.ml 4 points 1 day ago

have we actually hit some kind of technological limit of scene complexity that they are trying to resolve?

For gaming purposes, we haven't. Games keep increasing their level of polygons and rays and overall computational demand, but we have long ago hit the point at which additional geometry makes games look better to human eyes.

The aesthetics of any modern game will depend 99.9% on the skill of the art team and their ability to cooperate with the game devs.

[–] RussianEngineer@hexbear.net 9 points 2 days ago

prototyping a rocket engine in solidworks with dlss making all the measurements between stuff wiggle around everytime i pan the viewport around

But Cyberpunk 2077!

[–] Biddles@hexbear.net -3 points 2 days ago (3 children)
[–] RussianEngineer@hexbear.net 25 points 2 days ago (1 children)

i will not stop being mad about the "AI"-powered slop enhancer^tm^ that nvidia keeps trying to push harder and harder onto everything, using it as an excuse to gimp real GPU preformance when its literally useless to everyone but gamers leaving those of us who use 3d acceleration for non-gaming tasks with sub-par hardware

[–] imogen_underscore@hexbear.net 9 points 2 days ago

most gamers also can't even afford these cards, and plenty of people don't like how DLSS/upscaling shit is making games look these days.

[–] Kumikommunism@hexbear.net 12 points 2 days ago* (last edited 2 days ago)

There are many legitimate reasons to be mad about reliance on temporal anti-aliasing and DLSS. Even without leaving the realm of video games. They are being made worse because of it.

[–] imogen_underscore@hexbear.net 9 points 2 days ago* (last edited 2 days ago)

not really, useful and cool technology becoming prohibitively expensive partly due to bazinga AI bullshit with niche use cases being tacked on is quite annoying. while there may be real performance arguments, a lot of people don't like how DLSS/upscaling shit makes modern games look, so it's arguable whether it's even an upgrade. and ultimately it's a niche use case for rich gamers that's being touted as the crux of the whole product.