this post was submitted on 31 Dec 2024
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i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that's the case, going 32-bit only would reintroduce them.
Duckstation has a way of "removing" the wobble. I don't remember what technique they use though, it's been awhile since I looked at it.
It makes the games look way better too. Just play through metal gear solid 1 and was impressed with it.