this post was submitted on 31 Dec 2024
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I'm curious what the games look like, does it retain the PS1 "wobble" or would it look more clean with the GameCube rendering?
I'm not sure, but the reasons for being "wobbly" are pretty interesting: https://retrocomputing.stackexchange.com/questions/5019/why-do-3d-models-on-the-playstation-1-wobble-so-much
If I was deigning an emulator, I'd try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I'd keep the "wobble" (or provide a way to disable it, but keep it enabled by default).
There is no ability to benefit from poor texture mapping. The wobbling textures are essentially random. There is a finite number of PS1 games, and no game has ever "depended" on this behavior. Your argument is nonsense. Current emulators have the ability to fix textures.
i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that's the case, going 32-bit only would reintroduce them.
Duckstation has a way of "removing" the wobble. I don't remember what technique they use though, it's been awhile since I looked at it.
It makes the games look way better too. Just play through metal gear solid 1 and was impressed with it.