this post was submitted on 20 Nov 2024
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Kinda wild that their previous flight simulator was met with near flawless reviews across the board, then the complete opposite for the immediate successor that probably shares 90% of the same code.
Just like Windows versions.
I think the issue was precisely that. They didn't plan for the surge of users coming in on day one and whatever cloud hybrid system they have for this game got overwhelmed. We'll get to know about the game's actual quality a week from now I guess.
They shouldn‘t have added it to GamePass on launch day but wait a few weeks or even months to stretch out the server load.
I bet there are tons of causal and first time players that are already subscribed to gamepass that wanted to try out MSFS24 just because they have access to it. Now those people are pissed off even though they would have waited longer to get a better experience.
I’m sure the Microsoft executive that made the decision is absolutely drenched in the “Azure scales infinitely if you give Microsoft more money” kool-ade.
No one dared speak up against it, cause that isn't a "growth mindset".